Maya卡通角色头部建模教程 Pluralsight – Character Head Modeling A Different Approach在Maya 2016中建模卡通角色头部,用线性NURBS曲线开始建模,用这个完全不同于传统的建模方法,可以自己使用任何图片进行建模Learn a different approach to modeling heads by using linear NURBS curve cage production as a first step. This approach is fundamentally different from traditional methods and, once mastered, allows you to model from photos as well as drawings
发布日期: 2016-05-15