屋顶砖瓦材质制作教程 3DMotive – Roof Shader in Substance Volume 1利用3DS MAX, Zbrush 和Substance Designer配合制作顶砖瓦材质教程。
首先在3ds Max中制作低多边形的瓦块,然后到ZBrush中添加细节纹理,回到MAX中进行优化。
最后到Marmoset Toolbag 3进行烘焙场景贴图,导入Substance Designer进行最后的贴图制作In Roof Shader in Substance Designer tutorial we will go over on how to create a roof texture using 3ds Max, Zbrush and substance designer.
We will first create our low poly tiles in 3ds Max, after that we will go into Zbrush and sculpt a few variations of our tiles, before adding some nice damage and then optimizing it so that we can export it back to 3ds Max.
Back in 3ds Max we will setup out texture so that it will tile perfectly and so that it has a lot of vatiation in size, rotation, and shape.
We will also make everything ready for baking like assigning different materials for the color map.
Once that is all done we will set up a baker scene in Marmoset Toolbag 3 and bake out all our texture maps in using their new baker.
When all the baked maps look good we will then move into Substance Designer where we will start creating our final texture maps.
We will first improve the normal map with smaller details and then create our final albedo, roughness, and mattalic map.
We will wrap things up with a final polish over the entire texture and render the final texture in Marmoset Toolbag 3.
发布日期: 2017-11-15