曲面修剪硬面建模ZBrush教程 ArtStation – Hard Surface Trim Sheet Tutorial by Tyler Smith在Maya和ZBrush中讲解机器硬面建模的步骤流程,包括ZBrush一些基础的布尔、插入工具的使用等A full run through of creating a tilling hard surface trim sheet texture from scratch using maya, Zbrush and Photoshop.
Showcasing techniques for poly modeling in Maya and boolean/insert techniques in Zbrush.
Concluding with showing the workflow of transferring the Zbrush sculpture to a low res game engine friendly mesh for texture tilling and rendering in Marmoset.
发布日期: 2019-9-19