Houdini影视特效教程 Rebelway – Introduction to Houdini For FX Weeks 1 – 5该系列教程一共10周,目前出到第五周,以后有更新的会加上来,该教程全面讲解Houdini 18的各种特效制作的全面使用,中高级教程Week 01 | HOUDINIIntroduction to Houdini 18.
Workflow And Tools.
Wedging and iteration.
Hardware & Software.
Crafting FX workflow.
Week 02 | ALL ABOUT POPSIntro to popsAn introduction to Designing FXTiming & LayeringCreate a simple procedural system that uses path finding to create various particles streamsCreate various FX elements using POPsParticles Caching and optimizationNEW: FX Energy design and prototyping the lookNEW: Simulation setupNEW: Guiding particles and creating intelligent paths and CollidersNEW: Shockwave design, approach and executionWeek 03 | VOLUMESIntro to Houdini volumes and vdb manipulation.
Intro to Dops and smoke solverCreate various smoke elements to enhance all the particles FX created week 2Volume caching and optimizationNEW: Creating magical explosionNEW: Adding more FX layers to the shockwaveNEW: Using smoke simulation to enhance particle simulationWeek 04 | RENDERINGIntro to mantraIntro to shading in mantraShading all the particles FX previously createdRendering the environment and setting up all the passes need to render our particles FXIntro to cops in HoudiniNEW: Buildings, streets and environment renderingNEW: Initial particle renderingNEW: Introduction To CompositingWeek 05 | RBDIntro to Bullets and constraintsFracturing using voronoi and booleanWhat is convex decompositionEdge displacement and high-res interiorCreate the constraintSimulate the rbdCaching the rbd and optimisationSetup a workflow for using lowres/higer geometry for simulation vs renderingNEW: Houdini 16/17 and 18 and how to transitionNEW: When to use sop level solvers vs dop level solversNEW: Creating the building destruction setupNEW: Building destruction setup and tweaking
发布日期: 2021-9-9