CG数据库 >> FlippedNormals – UV Mapping Characters with Henning and Morten

Duration 1h 40m Project Files Included MP4FlippedNormals – UV Mapping Characters with Henning and MortenInfo:Easy to FollowAll steps from start to finish are shown and explained well, so you can easily follow along – either by using the provided files or using your own characterFoundation of UV LayoutsWe firmly believe that the foundation is more important than the specific tools. UV Mapping Characters starts off with a proper introduction to why you lay out your UVs. A solid foundation will speed up your UV mapping and texturing significantlyWorks For Any 3D PackageWhile we’re using Maya in this series, the principles are all universal and can be followed in most other packages, like Blender, Modo and 3ds Max.

We use very few UV tool, where nearly everything is done with Unfold, Layout and Cut Seams tools.

Full UDIM LayoutWe cover how to make a full UDIM layout for our character, which is essential knowledge if you’re working with Mari.

For films, all characters will use UDIMS, so this will give you a clear edge over your competition.

UV ChecklistYou get a checklist of everything you need to remember when UV mapping.

There can be many steps to keep in mind at any time, so this checklist will greately speed up your UV mapping work.


FlippedNormals – UV Mapping Characters with Henning and Morten的图片1