CGMA – Character Texturing for Games in SubstanceInfo:This class will go over how to use Substance painter as a tool for texturing game characters.
We will go over good practices on how to UV a character, bake required maps inside substance, and setting up a scene.
We will also go over how to texture props, cloths and skin for a character’s face and body (all required mesh provided).
By the end of this class, students will have their textured assets presented inside their engine of choice.
This course is about learning techniques using Substance Painter that students can later apply to their own projects.
Week 1 | Painter BasicsWeek 2 | PBR Fundamentals and TexturingWeek 3 | Texturing Cloths and Baking a face for texturingWeek 4 | Texturing a Face in PainterWeek 5 | Finishing the Face TexturesWeek 6 | Presenting the Assets in Engine