Duration 36h Project Files Included MP4Title: Gumroad – Handgun for Video games Tutorial by Eugene PetrovInfo:In this tutorial I will cover full process of creating a game ready weapon asset, aimed for modern FPS video games.
I will show my working pipeline of creating hard surface high poly models in Zbrush using Live Boolean feature, then creating low poly optimized mesh in Maya.
Also I will cover my methods of unwrapping and baking techniques to make sure the final low poly model looks nice and clean.
And finally I’ll share my experience of approaching the texturing process in substance painter aimed on weapons, and will show and comment the whole process of texturing from start to finish without using any smart materialComplete Edition Content:31 full HD Video Files of complete narrated process of creating game ready asset (in English)Zbrush scenes for high poly modelFPS hands mesh in holding and blank poses + texturesMaya scene for low poly modelSubstance Painter alphasMaya unlock normals scriptFinal Substance Painter Project fileFinal Marmoset Toolbag file for all rendered imagesMarmoset Toolbag baker scenePSD File with bakesPSD File with renders2 reference boards used for this tutorial36 hours of video in MP4 1920×1080 format with full audio commentary in English.
Everything is recorded and commented on in real time.