CG数据库 >> Thunderhead Engineering PyroSim 2019.2.1002 x64

PyroSim的图形用户界面可以作为消防动态仿真器(FDS)。

PyroSim被用来建立消防模拟,并对火灾中烟气的运动、温度、和毒气浓度进行准确预测分析。

x64 | languages:English | File Size: 372 MBDescription:PyroSim is a graphical user interface for the Fire Dynamics Simulator (FDS).

FDS models can predict smoke, temperature, carbon monoxide, and other substances during fires.

The results of these simulations are used to ensure the safety of buildings before construction, evaluate safety options of existing buildings, reconstruct fires for post-accident investigation, and assist in firefighter training.

FDS is a powerful fire simulator which was developed at the National Institute of Standards and Technology (NIST).

FDS simulates fire scenarios using computational fluid dynamics (CFD) optimized for low-speed, thermally-driven flow.

This approach is very flexible and can be applied to fires ranging from stove-tops to oil storage tanks.

It can also model situations that do not include a fire, such as ventilation in buildings.

FDS is closely integrated into PyroSim.

Features and Applications PyroSim:-The ability to import CAD models, including DXF and DWG-The use of several types of tissue or mesh-Parallel processing to improve speed of execution of FDS-The user interface has been translated into several different languages-Support for HVAC systems-The ability to import existing models, FDS-Having a library of different specifications to increase production speed and reduce error model-Ability to edit interactive objects in the model-Having a design tool for rapid creation of models to you-Support SmokeView to see smoke, temperature, acceleration and other parameters FDS output at any time of the analysis process-Full 32-bit and 64-bit operating systems Pyshtyany-The simulation cluster in the context of a network of computers-Ability to convert models to FDS5 FDS4System Requirements:OS:Microsoft Windows 7 or newerCPU:Intel Core i7 2.60 GHz processor or higherMemory:4 GB (required) / 8 GB (recommended)GPU:Support for OpenGL 1.2 (required) / Support for OpenGL 3.2 (recommended)


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