Duration 3h Project Files Included MP4Title: Gumroad – 3D PBR Sci Corridor Tutorial For Game ProductionInfo:In this tutorial, we go through the PBR game production pipeline from modeling to rendering in UE4.
We begin with learning how to reduce polycount from high poly mesh to low poly mesh, and then bake out textures in Substance Painter.
After that, we will go through the texturing step by step in SubstancePainter.
Lastly, we will import the modular assets into Unreal 4, tweak the lightmass and lighting for the final rendering.
Blender or 3D experience requiredLength: 3 hours 1080HDSoftware: Blender SubstancePainter Unreal Engine4What you get: UE4 SciFiScene Fbx TexturesVideos content:1_PreProduction2_Retopology4_VertexPaint and UV5_LightmapUV6_PreparingBaking7_BakingNormal8_PaintDetailsNormal9_Bakingmaps10_Applymaterials13_Projection14_ExportTextures15_ExportFbxs16_UnrealSetUp17_Lightingsetup18_CreateMaterials In Unreal419_Lightmass20_Postprocess21_CreateDecals