CG数据库 >> Mold3D – Character Creation for Video Games with J Hill

Mold3D – Character Creation for Video Games with J HillInfo:Instructor J Hill will take you through the entire process of making a AAA game character of your own using tools & techniques used in the Video Game industry.

Follow along in this on-demand course as J teaches you his step by step methods of creating high resolution source meshes for baking in ZBrush as well as re-topology methods in Maya for creating low resolution models for texturing, rendering, and animation.

​​Students will also be introduced to the PBR texturing workflow and texture their characters using Substance Painter. These skills are essential for creating real-time character models used video games and VR today. Finally, learn how to import assets into Marmoset for the final rendering and how to present your character in a portfolio to make an impact.​Skill Level: Intermediate to advanced ZBrush knowledge.

Software Used:​Zbrush, Maya, Substance Painter, & Marmoset​​​ What You’ll Learn:​​Blocking in a character​Importance of proportion and postureRe-topology in MayaCreating a head for gamesTaking a rough model to a final assetUV mapping and bakingTexturing using Substance PainterCreating Hair​Presenting your character in Marmoset & more!


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