MP4 | Video: AVC, 1280×720 30 fps | Audio: AAC, 48 KHz, 2 Ch | Duration: 4h 14mSkill Level: Intermediate | Genre: eLearning | Language: English + Subtitles | Size: 1.73 GBArnold is the high-quality rendering engine in Maya.
Realistic rendering in Maya is easier than ever with this brute force Monte Carlo ray tracer.
The physically based rendering in Arnold accurately simulates light in the real world, but allows breaking physical laws to achieve artistic styles.
This course is an overview of essential features for lighting, materials, and rendering in Maya using Arnold core version 6.
This course was created by Aaron F.
Ross.
We are pleased to offer this training in our library.
Topics include:Arnold rendering conceptsLighting with Maya and Arnold lightsControlling exposureLight attenuation with DecayImage-based lighting with SkydomeExterior daylight with Physical SkyArnold Standard Surface material attributesMapping material attributesRendering refractionsMesh subdivision and displacement at render timeShading effects such as Ambient Occlusion and Vertex ColorCamera effects such as Fisheye and Depth of FieldAnimation image sequence rendering