.MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 ChGenre: eLearning | Language: English + .VTT | Duration: 3 hours | Size: 2.21 GBImprove your Coding Skills in the Unity Engine by using Designpatterns like Objectpool, Flyweight and CommandWhat you’ll learnImplement the Objectpool, Flyweight and Command – Designpatterns in your gameImprove the performance of your gameQueue Actions of a player, so they are executed one after anotherImplement a history of player-actions with an undo-FunctionalityImprove your game’s data-structure by using ScriptableObjectsReduce the RAM-Usage of your gameRequirementsFundamental understanding of Unity, C# and objectoriented ProgrammingDescriptionIf you already possess a fundamental understanding of C# and the Unity Engine and want to improve your coding skills further, then this course is for you.
The Ultimate Guide to C# Designpatterns in Unity introduces you to best practice solutions for common problems in gameprogramming.
You will discover how you can improve the quality of your code by using these important Designpatterns, which are specifically adapted to make use of the unique features of the Unityengine, like for example ScriptableObjects.
In this course you will:Implement best practice Solutions to common problems in gameprogrammingDiscover the ObjectPool – Designpattern– Improve the performance of your gameDiscover the Command-Designpattern– Implement a history of player-actions with an undo-Functionality– Queue Actions of a player, so they are executed one after anotherDiscover the Flyweight – Designpattern– Improve your game’s data-structure by using ScriptableObjects– Reduce the RAM-Usage of your gameThis course is very project-based and practical, so you will implement the concepts directly in small games.
For each Concept you will be challenged to implement it yourself, but if you don’t feel up to the task you will also be shown a well explained step-by-step guide how to implement it.
The course also features several Demo-Projects, where you can look up best practice implementations.
It also features Projects which are specifically designed to compare the performance of different approaches for implementing these Designpatterns.
Why learn from me?I have been a game-programming teacher for more than 5 years now and as a result have plenty of experience in what works and what doesn’t when teaching programming.
Also I am a firm believer, that you can only learn the high craft (some might even say art) of programming, if you practice it.
Which is why I put much effort into making the advantages of these designpatterns clear by giving you small practical assignments where you are challenged to improve an existing game’s code with these designpatterns.
Become a better Programmer, now! I’ll meet you inside the course!Who is the target Audience?Unity users who want to improve their programming skills beyond basic tutorialsProgrammers who want to improve the Performance, Quality and Expandability of their CodeProgrammers who want to add a few battle-proven solutions for common problems in gameprogramming to their toolkitWho is the target audience?Unity users who want to improve their programming skills beyond basic tutorialsProgrammers who want to improve the Performance, Quality and Expandability of their CodeProgrammers who want to add a few battle-proven solutions for common problems in gameprogramming to their toolkit