CG数据库 >> Zero to Hero Guide for Creating Savegames in Unity

Video: .MP4, 1280×720 | Audio: AAC, 44kHz, 2ch | Duration: 4.5hGenre: eLearning | Language: English | Size: 1,91 GBIn this course you will:Save and load the GamestateSave/Load simple Data with PlayerprefsCreate your own Save-Files with StreamwriterCreate unreadable Savegames with BinaryformatterCreate advanced up- and downward-compatible Savegame-Solutions with JsonEncrypt your SavegamesThis course is very project-based and practical, so you will implement the concepts directly in exercises.

For each Concept you will be challenged to implement it yourself, but if you don’t feel up to the task you will also be shown a well explained step-by-step guide how to implement it.

The course also features several Demo-Projects, where you can look up best practice implementations.

Why learn from me?I have been teaching game-programming for more than 5 years now and as a result I have plenty of experience in what works and what doesn’t when it comes to teaching programming.

Also I am a firm believer, that you can only learn the high craft (some might even say art) of programming, by practicing it.

Who is the target Audience?Unity Developers who want to create Simple SavegamesUnity Developers who want to create more sophisticated encrypted SavegamesProgrammers who want to improve their Skills in the Unity3D – EngineBecome a better Programmer, now! I’ll meet you inside the course!What you’ll learnCreate simple Savegames in UnityCreate more complex Savegames in UnitySerialize DataEncrypt DataAre there any course requirements or prerequisites?Basic Understanding of the Unity3D EngineBasic Understanding of C#Who this course is for:Unity Developers


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