Gumroad – Best Guide to Making a Stylized AssetMP4 1280×720 | Total time: 8h 08m | ENG | Project Files Included | 4.25 GBAn in-depth video tutorial showing how to create a stylized asset/prop with Autodesk Maya, Zbrush, and Substance Painter.
_Perfect for anyone struggling to get the ‘stylized look’ or those looking to learn new skills or improve their existing skills.
_Learn about the different processes, tools, and techniques required to create a stylized asset.
Topics Covered:_Making the model using Autodesk Maya_Preparing the model for sculpting_Exporting and Importing to Zbrush_Sculpting in Zbrush_Exporting the high poly_Re-topology using Maya’s re-topology tools_UV mapping the model_Setting up smoothing groups_Export settings for Substance Painter_Texturing with Substance Painter_Tools and Keyboard shortcuts for each software usedBonus:_You get a stylized smart material for use in Substance Painter_Marmoset Toolbag scene with the final model and Render SettingsAbout 3DEX:_Has almost 10 years of experience doing 3D_Has been working in the video-game industry for game studios for the past 5 years_Has been teaching 3D online since 2011Note this tutorial does not cover how to make the flames seen in the previews.