CG数据库 >> Low poly game assets using Blender 2.8 & Substance Painter

Duration 3h 30m Project Files Included MP4Low poly game assets using Blender 2.8 & Substance PainterInfo:Modeling and texturing low poly game assets using Blender 2.8 and Substance PainterWhat you’ll learnGet comfortable working in Blender 2.8Low poly game assets modeling in Blender 2.8Unwrapping low poly game assets in Blender 2.8Transferring UV map between similar models/meshes or objectsExporting low poly game assets from Blender 2.8 for texturing in Substance PainterGet comfortable in using Substance PainterDetailed texturing of low poly game assets in Substance PainterCreating layers of textures in Substance Painter to give a look of high poly assetsFor games polygon count is important and the lesser it is, the better.

But we need to have game assets that look detailed in terms of textures without having high polygon count.

In this course, together we’ll learn how to achieve the look of high poly game assets using Substance Painter while we’ll build low poly game assets in Blender 2.

8.

In Blender 2.8, we’ll:Learn to use Blender 2.8 and common keyboard shortcutsModel low poly game assets using different modeling techniques i.e. inset, extrude, bevelMake use of Blender modifiers to make modeling process easyUv-unwrap low poly game assetsTransfer uv-map between similar 3d modelsWe’ll spend a lot of time in Substance Painter to create:Base texture detailsRoughness, normal and height informationScratches, edge wear, dirt and rustTogether, we’ll model & texture three game assets:Wooden SkidBarrelTraffic coneBy the end of this, you’ll be able to use Blender 2.

8 and Substance Painter to create your own low poly game assets.

While in terms of modeling, course is targeted at beginners, training on substance painter is useful for artists of all levels.

Who this course is for:The course is intended for you if you are interested in becoming a game artist with a focus on modeling and texturing low poly game assetsIf you use/intend to use Blender 2.8 & Substance Painter as main tools for modeling & texturing of low poly game assets


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