Duration 6 weeks Project Files Included MP4Title: CGMA – Vegetation & Plants for GamesInfo:During this course, students are going to create an environment for games, with a heavy focus on vegetation and plants.
Over the course of 6 weeks we will be going over the creation of plants, trees, rocks and a few blend textures, importing them into the Unreal Development Kit and composing a final, lit scene.
We will be using various tools, including: Maya, Zbrush, Substance and the Unreal Development Kit to accomplish our goals.
I will provide my own examples and help the students to narrow their style and focus on specific details that will help to create a stronger final piece.
We will discuss colors, composition and shape language in order to form a cohesive look.
This will serve as a valuable learning exercise which can then translate directly to modern studios.
At the end of the class, students will have a final piece which can be used for their portfolio and a knowledge that will serve as a great foundation for their careers in games.
Zbrush, Substance, Maya, Unreal development kitWeek 1 | Introduction / Reference GatheringWeek 2 | Creating Your Base Toolkit of Rocks and TreesWeek 3 | Creating a Canopy and More Supplementary Details for the SceneWeek 4 | Substance and ZbrushWeek 5 | Create a Point of Interest to Compose Your Scene Around and Tell a StoryWeek 6 | Finalize the Scene