灯泡渲染在3D社区很流行,所以我想我会告诉你我是如何去做的。
建模和纹理相当简单,我们在后期效果中产生散景效果,并对场景进行颜色分级以获得我们期望的结果。
在本教程中,我们将介绍如何使用Octane模型,纹理和渲染灯泡场景 在Cinema 4D中,并将其复合到After Effects中。
The light bulb renders are popular in the 3D community so I thought I'd show you how I went about doing it.
The modelling and texturing is fairly simple, we generate bokeh inside of after effects and color grade our scene to get our desired outcome.
In this tutorial, we’ll take a look at how to model, texture and render a light bulb scene using Octane in Cinema 4D and composite it in After Effects.
包含中英双语字幕,英文为准确字幕,中文为机翻字幕
发布日期: 2018-03-14