CG数据库 >> Substance Painter Live Link 桥接插件for C4D/3DS Max/Maya/Modo/Blender /Houdini Win+使用教程

这是Substance Painter和多个DCC之间的Live Link连接的完整版本。

它可与Cinema 4D,3DS Max,Maya,Blender,Modo和Houdini一起使用

This is the full version of the Live Link connection between Substance Painter and multiple DCC’s

It works with Cinema 4D, 3DS Max, Maya, Blender, Modo and Houdini

This plugin was built with:

SP 2017+ (pbr-metal-rough)

Blender 2.79+ (using principled shader)

Maya 2017+(Redshift, Arnold, Vray, Renderman)

Houdini 16.5+ (Redshift,Arnold,Renderman)

3DS Max 2017+ (Redshift,Arnold,Corona,Vray)

Modo (Standard mat,Unity mat, Unreal mat)

Cinema 4D(Arnold, Redshift)

Features:

All file formats from SP

Packed or non Packed textures in shaders

UDIMS

Up to 8k res export

Integration with 6 3D Programs: Blender,Maya, Houdini, Cinema 4D, 3DS Max and Modo

Integration with 8 renderers: Cycles, Evee, Arnold, Redshift, Corona, Renderman, Modo, VRay

Support of Opacity and Emissive maps + PBR Metal Roughness maps

Roadmap:

Houdini Mantra integration

Cinema 4d Integration

Marmoset Integration

Linux compatibility

+more

Known limitations:

3DS Max only works with the Slate Material editor

3DS Max corona doesn’t support UDIMS

3DS Max Arnold won’t update automatically the shader textures if you are using UDIMs (Arnold in 3ds max known limitation)

Some antivirus may detect the exe files as false positive threats, the exe files are only a way to simplify the usage, otherwise you would require to install python 2, python 3 or both depending on your computer, also you would require some additional libraries, if you prefer the python version let me know. I use pyinstaller to create an exe from my *.py scripts


Substance Painter Live Link 桥接插件for C4D/3DS Max/Maya/Modo/Blender /Houdini Win+使用教程的图片1

发布日期: 2018-05-05