VFX和动画制作人员展示Cinema 4D R20众多新的高端工具和功能:
新的MoGraph Fields都提供了新的设计可能性,OpenVDB基于体积建模彻底改变了建模工作流程,基于节点的材质系统为材质创建提供了新的途径,ProRender具有大规模扩展的功能集,使其成为生产使用的强大替代方案。
包括X-Particles 4强大的粒子特效工作流、VR/AR工作流程,C4D R20新功能的现场演示和解说,数字绘画,Influencers制作分解,VFX &运动图形,CG管道与常用的C4D插件等知识点
教程目录:
IBC 2018 Rewind- Barton Damer (AlreadyBeenChewed.tv) – Launch Products with Cinema 4D and Redshift
IBC 2018 Rewind- Bob Walmsley (Insydium) – X-Particles- Harnessing the Power of Real World Physics
IBC 2018 Rewind- Daniel Tegeland (Brickland) – Reverse Engineering & 360° Animation Workflows
IBC 2018 Rewind- Darek Zabrocki (Focal Point School) – Future of Education in Concept Design
IBC 2018 Rewind- Dennis Dworak (Ventuz) – VR and AR Workflows with Cinema 4D and Ventuz
IBC 2018 Rewind- Du?an Vuk?evi? (Vudumotion) – Photorealistic Animations in Cinema 4D
IBC 2018 Rewind- Elise Tak – Digital Painting with Cinema 4D
IBC 2018 Rewind- Glenn Frey (MAXON) – What′s New in Cinema 4D Release 20
IBC 2018 Rewind- Jonas Pilz (MAXON) – Cinema 4D MoGraph- Motion Graphics Made Easy
IBC 2018 Rewind- Lanz Short (Green Hippo) – 3D Content Mapping for Immersive Environments
IBC 2018 Rewind- Lars Scholten (CyBear) – CG Pipeline around Cinema 4D and Popular Plug-ins
IBC 2018 Rewind- Leon Tukker – Experimental Workflows for Concept Art and Illustration
IBC 2018 Rewind- Matthias Winckelmann (foam Studio) – The MakingOf of “Influencers”
IBC 2018 Rewind- Matthias Zabiegly (Aixsponza) – Design Direction for Film, TVC
IBC 2018 Rewind- Nebula Studios – Don’t Feed These Animals and other Projects
IBC 2018 Rewind- Neil Stubbings – Looney Shaders
IBC 2018 Rewind- Nick Lyons (Territory Studio) – Re-imagining the Milano- Space Avionics
IBC 2018 Rewind- Robert Hranitzky – VFX & Motion Graphics with After Effects and Cinema 4D
IBC 2018 Rewind- Ubereck – Design
发布日期: 2018-09-29