CG数据库 >> C4D模型权重绘制教程 Cineversity – Weight Painting Bret Bays In Cinema 4D

C4D模型权重绘制教程 Cineversity – Weight Painting Bret Bays In Cinema 4D

本教程介绍了C4D绑定的时候如何是控制权重问题,以及权重对模型的影响等问题。

它解释了当你将一个角色的点绑定到一个关节以及一个点如何被多个关节影响时会发生什么。

然后讨论规范化的主题,涵盖它的含义,它如何影响你的网格以及如何解决它。

This tutorial covers some of the theory of Weight Painting and binding.

It explains what is happening when you bind the points of a character to a joint and how a point can be influenced by multiple joints.

Then the topic of normalization is addressed, covering what it means, how it affects you mesh and how to fix it.


C4D模型权重绘制教程 Cineversity – Weight Painting Bret Bays In Cinema 4D的图片1

发布日期: 2019-02-27