MultiScatter是一款基于VRayScatter技术基础之上开发的大面积阵列复制软件,支持多线程多核技术,比VrayScatter速度上要快,用过VrayScatter的朋友都应该知道,功能基本是一样的,是同一家公司开发的,最主要的区别在于MultiScatter可以支持Vray和MentalRay,而且不会在局限于只能使用Vray代理模型进行分布阵列,可以使用任意模型作为阵列使用,甚至说可以使用任何模型,比如treestorm的树(不用塌陷成mesh,直接选取就可以),其他植物插件没有试过,不过按照MultiScatter的计算原理来看估计都可以选取,MultiScatter自动会将它所选取的物体转换为Vray或者MentalRay的代理模型来进行计算,所以速度和内存会有极大的优化。
MultiScatter允许你在一个修改器中同时选取多个物体进行散布计算,可以设定每个物体的分布数量比例,而VrayScatter在一个修改器中只允许指定一个物体。
其他细节上的功能更是超过了VrayScatter.....推荐使用!!从官方的售价就能看出MultiScatter和VrayScatter开发投入的比例。
这个插件的帮助很有意思,可以设定为非常形象的图片说明,会附着在各个功能上面,大概一看就知道这个功能是做什么的,非常直接明了。
支持的版本介绍,MultiScatter 支持从max2008-->2011的支持,MentalRay自然不用说了肯定各个版本都支持,Vray的版本支持如下:
Max2008 Max2009 Max2010 Max2011
Vray 1.5 RC5 Vray 1.5 Sp2 Vray 1.5 Sp3 Vray 1.5 Sp5
Vray 1.5 Sp2 Vray 1.5 Sp3 Vray 1.5 Sp4
Vray 1.5 Sp3 Vray 1.5 Sp4 Vray 1.5 Sp5
Vray 1.5 Sp4 Vray 1.5 Sp5
Vray 1.5 Sp5
请各位朋友安装的时候注意自己是否符合列表上的版本。
压缩包中有安装说明.txt 注意查看。
注意:此插件和VRayScatter冲突,只能安装一个,不然会报错。
MultiScatter 1.1.05a V-ray 2.00.02 support For 3DsMAX 2009, 2010, 2011 32Bit & 64Bit
MultiScatter is a new product, based on VRayScatter technology its designed to work not only with V-Ray but with Mental Ray too.
New in MultiScatter: multi-core processing support! It uses all available CPU cores and therefore runs much quicker than VRayScatter which can only use one CPU core. And more!
MultiScatter allows VRay and Mentalray to generate huge amount of objects in array.
The support for 64-bit systems allows MultiScatter to create and submit for render, for example, forest or even a city in a blink of an eye.
Features
Capability of creation huge amount of objects in array (hundreds of thousands and millions)
Quick rendertime generation of objects with optimized RAM management
Random transformations (scale, rotation) of objects in array
Distribution of objects based on bitmaps or procedural maps
Scaling of objects based on bitmaps or procedural maps
Realtime viewport preview of objects placement
Different types of viewport preview of objects
Special procedural map the MultiScatterTexture
64-bit support
Differences from VRayScatter:
Mental Ray support (geometry and Mental Proxy)
Not only VrayProxy but any kind of geometry supported
Many objects in one Scatter
Probability texture for objects "clustering”
Multithreading support in all operations including viewports
Picking objects directly from a scene
Materials, property and animation interactively depended to scene objects.
"Help pictures” for new users (possible to switch off).
Revolutionary viewport preview mode – points.
Diffuse colour or wirecolor preview in viewport.
Collision preview in viewport.
Converting MultiScatter object to single mesh or instant copied objects.
MultiScatter utility.
发布日期: 2010-12-15