Digital-Tutors : Introduction to Character Rigging in Softimage
English | VP6F 782x646 | MP3 96 kbps | 1.20 GB
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Lesson Outline (34 lessons)
This course will provide you with a foundation for rigging characters in Softimage.
We'll take a step-by-step approach, constructing a control rig that is solid and animator-friendly. We'll learn everything from proper bone placement and working with constraints, to learning how to utilize some of Softimage's robust skinning tools to remove the fear of painting weights. By the end of this course, you'll have the foundation you need to create your own rigs that produce character performances that are natural and entertaining.
1. Introduction and Project Overview
3. Building the leg bones
5. Setting up constraints for the secondary foot controls
7. Creating custom parameters for the secondary foot controls
9. Knee controls
11. Spine controls
13. The Center of Gravity control
15. Setting up head and neck controls
17. Rigging the eyebrows
19. Rigging lattice eyes in Softimage
21. Finishing the blink controls
23. Constructing the hand bones
25. Setting up arm controls
27. Adding shoulder controls
29. Finishing the finger rig
31. Working with Character Key Sets
33. Working with Softimage's Paint Weights tool
2. Preparing the scene
4. Creating secondary foot controls
6. Establishing a primary foot control
8. Connecting the secondary foot controls to the custom parameters
10. Rigging the spine
12. Adding a back control
14. Building the head and neck bones
16. Staying organized with groups
18. Creating eye controls
20. The blink controls
22. Building the shoulder and arm bones
24. Mirroring the arms
26. Rigging the elbows
28. Building finger controls
30. Creating a Global Control
32. Enveloping the character
34. Mirroring Weights in Softimage
发布日期: 2010-12-21