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Digital-Tutors : Introduction to Character Rigging in Softimage

English | VP6F 782x646 | MP3 96 kbps | 1.20 GB

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Lesson Outline (34 lessons)

This course will provide you with a foundation for rigging characters in Softimage.

We'll take a step-by-step approach, constructing a control rig that is solid and animator-friendly. We'll learn everything from proper bone placement and working with constraints, to learning how to utilize some of Softimage's robust skinning tools to remove the fear of painting weights. By the end of this course, you'll have the foundation you need to create your own rigs that produce character performances that are natural and entertaining.

1. Introduction and Project Overview

3. Building the leg bones

5. Setting up constraints for the secondary foot controls

7. Creating custom parameters for the secondary foot controls

9. Knee controls

11. Spine controls

13. The Center of Gravity control

15. Setting up head and neck controls

17. Rigging the eyebrows

19. Rigging lattice eyes in Softimage

21. Finishing the blink controls

23. Constructing the hand bones

25. Setting up arm controls

27. Adding shoulder controls

29. Finishing the finger rig

31. Working with Character Key Sets

33. Working with Softimage's Paint Weights tool

2. Preparing the scene

4. Creating secondary foot controls

6. Establishing a primary foot control

8. Connecting the secondary foot controls to the custom parameters

10. Rigging the spine

12. Adding a back control

14. Building the head and neck bones

16. Staying organized with groups

18. Creating eye controls

20. The blink controls

22. Building the shoulder and arm bones

24. Mirroring the arms

26. Rigging the elbows

28. Building finger controls

30. Creating a Global Control

32. Enveloping the character

34. Mirroring Weights in Softimage

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发布日期: 2010-12-21