CG数据库 >> 《3dsMax游戏道具制作教程》Lynda.com Game Prop Creation in 3ds Max

本教程是由Lynda机构出品的3dsMax游戏道具制作教程,时长:6小时06分,教程使用软件:3ds Max 2013, Unity 3D 3.5,大小: 1.10 GB,MOV视频格式,作者:Adam Crespi,官方发布时间:2012年6月21日,语言:英语。

3D Studio Max,常简称为3ds Max或MAX,是Autodesk公司开发的基于PC系统的三维动画渲染和制作软件。其前身是基于****DOS操作系统的3D Studio系列软件,最新版本是2012。在Windows NT出现以前,工业级的CG制作被SGI图形工作站所垄断。3D Studio Max + Windows NT组合的出现一下子降低了CG制作的门槛,首选开始运用在电脑游戏中的动画制作,后更进一步开始参与影视片的特效制作,例如X战警II,最后的武士等。

Lynda.com Game Prop Creation in 3ds Max

Explore the world of modeling and texturing game props and assets in Autodesk 3ds Max. Author Adam Crespi demonstrates how to create both small and large props, from tools to shipping containers. The course begins with cloning and instancing objects for ease of modeling and unwrapping, and segues into multiple methods of unwrapping and painting texture by hand in Adobe Photoshop. Adam looks at various plug-ins that assist with normal map generation as well as sculpting in Mudbox, a digital sculpting application that can add realism and detail to your models. Finally, the course shows how to add lights to a scene and preview the objects in-game.

Note: A familiarity of basic modeling and unwrapping techniques in 3ds Max and a working knowledge of Photoshop will help you get the most out of this course.

教程详细章节目录:

Topics include:-

Laying out the overall form

Planning for modular textures and models

Adding the framing components

Laying out the UV coordinates

Creating bump maps

Painting diffuse textures

Setting up a library of textures

Converting bump maps to normal maps

Testing maps

Laying out a texture sheet for multiple tools

Using a high poly to low poly workflow

Baking out normals and ambient occlusion for rusty and dirty surfaces

Modeling furniture

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发布日期: 2012-6-24