CG数据库 >> 《ZBrush与xNormal和nDo2法线贴图教程》3DMotive Texturing and Baking with ZBrus...

本视频教程是由3DMotive机构出品的ZBrush与xNormal和nDo2法线贴图教程,大小:338.48 MB,FLV高清视频格式,附工程源文件,教程使用软件:Zbrush, xNormal, nDo,作者:DON OTT,官方发布日期:2012年9月14日,语言:英语。CG数据库整理。

ZBrush 是一个数字雕刻和绘画软件,它以强大的功能和直观的工作流程彻底改变了整个三维行业。在一个简洁的界面中,ZBrush 为当代数字艺术家提供了世界上最先进的工具。以实用的思路开发出的功能组合,在激发艺术家创作力的同时,ZBrush 产生了一种用户感受,在操作时会感到非常的顺畅。ZBrush 能够雕刻高达 10 亿多边形的模型,所以说限制只取决于的艺术家自身的想象力。

ZBrush软件是世界上第一个让艺术家感到无约束自由创作的3D设计工具!它的出现完全颠覆了过去传统三维设计工具的工作模式,解放了艺术家们的双手和思维,告别过去那种依靠鼠标和参数来笨拙创作的模式,完全尊重设计师的创作灵感和传统工作习惯。

nDo2是一个Photoshop插件,允许设计师和艺术家方便手绘三维设计。

3DMotive Texturing and Baking with ZBrush, xNormal, and nDo2

It’s that time again! This week, instructor Galen Davis takes through a unique approach to exporting, UVing, texturing, and baking his normal maps utlizing ZBrush, xNormal, and nDo2! We’ll start with a basic look at getting your mesh UV’d with an intro look at UV Master inside of ZBrush, setup our smoothing groups and send our model over to xNormal for baking out normal and Ambient Occlusion maps, then head over to nDo2 to create a basic texture map by really popping renrencg.cn the details with a Cavity map and more! The video will close with a presentation shot inside of Marmoset, and if you’ve ever considered adding any of these softwares to your pipeline, this video will give you an inside look at the different methods used to create a great looking asset with these programs!

《ZBrush与xNormal和nDo2法线贴图教程》3DMotive Texturing and Baking with ZBrus...的图片1
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发布日期: 2012-9-15