CG数据库 >> 《超现实昆虫设计视频教程》The Gnomon Workshop Hyper real Insect Design with E...

本视频教程是由Gnomon机构出品的超现实昆虫设计视频教程,The Gnomon Workshop Hyper real Insect Design with Eric Keller,时长:7小时,大小:4.37 GB,MOV高清视频格式,教程使用软件:ZBrush Photoshop Maya,作者:Eric Keller,语言:英语。CG数据库整理。

在本教学中Eric讲述了他使用ZBrush 4 R4, Photshop, Maya, and V-Ray来设计,建模与渲染一张照片中真实昆虫的流程。Eric讲述了如何依赖于昆虫的生物机能与进化生物学来进行最初的概念设计,然后使用Spotlight将参考图片直接引入到Zbrush中。Eric使用dynamesh设计出基本的造型,然后最终完成了这个模型。Eric讲述了Zbrush 4 R的新的拓扑工具,还讲解了如何生成UV贴图坐标。接着模型被英语到MAYA中做渲染准备。Eric讲述了VRAY中的置换与凹凸贴图的设置,还有如何创建自定义的材质,还有如何设置VRAY的物理相机来得到微距摄影的效果。

Hyper real Insect Design

In this DVD Eric Keller demonstrates his process for designing, modeling, and rendering an original photo realistic insect using ZBrush 4 R4, Photshop, Maya, and V-Ray. Eric talks about how he relies on insect physiology and evolutionary biology as guidelines for his original concept and how to bring photo reference directly into ZBrush using Spotlight. Eric takes the design from basic blockout using dynamesh all the way to completed model. Eric demonstrates the new topology tools of ZBrush 4 R 4 as well as how to generate UV texture coordinates. The model is brought into Maya and prepared for rendering. Eric discusses displacement and bump map set up in VRay, how to create custom materials, and how to set up the VRay Physical camera to create the look of macro photography.

Chapters

Insect Evolution and Reference

Blocking out the Design

Detailing the Head

Creating the Thorax and Wings

Modeling the Legs and Abdomen

Mesh Retopology in ZBrush

Sculpting Fine Detail

Polypainting the Surface

Generating UVs and Texture Maps

Building VRay Sahders

Creating Hair and Final Renders

Software Used: Pixologic ZBrush, Adobe Photoshop, Autodesk Maya, Chaos Group V-Ray

《超现实昆虫设计视频教程》The Gnomon Workshop Hyper real Insect Design with E...的图片1
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发布日期: 2012-11-17