本视频教程是由cmiVFX机构出品的Flame与Smoke实时程序化上色技术视频教程,cmiVFX Autodesk Flame and Smoke Real Time Procedural Shading Techniques,时长:3小时52分,大小:1.43 GB,MP4高清视频格式,教程使用软件:Autodesk Flame,Autodesk Smoke,作者:Chris Maynard,官方发布日期:2012年7月13日,语言:英语。CG数据库整理。
本教学深入查看了这个最近增添了很多新功能的曾经是世界上最吸引人的软件中的照明,上色与贴图技术。Flame在很长一段时间里都是视觉特效与后期处理的最高峰。但是最近通过它的开发团队的修改,很多人能够以可以负担的费用来使用它了。在发布它的同时,Autodesk发布了Flame的Timeline版本,名字是Smoke for the OSX operation system,这个软件与flame的界面有所不同,但是它的内部功能与之非常相似。本教学不只是面对专家的,还是和那些从其他3D软件迁移过来的用户。
Autodesk Flame由是Autodesk公司(译作欧特克)开发的一款高端电影剪辑和特效制作系统。Flame是用于高速合成、高级图形和客户驱动的交互设计的终极视觉特效制作系统。Autodesk Flame 提供出色的性能和荣获奥斯卡奖的工具。从全国性的电视广告片和音乐电视到风靡一时的电影,Flame 为视觉特效艺术家成功完成制作项目提供了所需的交互性和灵活性。
Autodesk Smoke是一款集多功能一体化的编辑及后期制作软件,Autodesk Smoke软件带来了集多功能一体化的的专业后期制作工具,可以帮助客户在Mac上完成后期制作流程。Smoke通过基于时间线的整体创意环境提供了业经验证的Autodesk创意后期制作工具。这个熟悉的工作流程使其更加易于学习和使用。无论您从头开始编辑项目还是套用非线编中的工作流程,Smoke中强大的创意工具都可以帮助您提供高质量的后期制作内容。在工作流程中使用Smoke可以节省大量时间,因为您可以在一款软件中完成所有的后期制作任务。
cmiVFX Autodesk Flame and Smoke Real Time Procedural Shading Techniques
cmiVFX has officially released the potential cure for all those people using CPU based rendering applications in their CG pipeline. This new training video is a hardcore in-depth look into lighting, shading and texturing in a VFX app that has recently added tons of incredible new tools in what was once the most illusive application in the world. Autodesk Flame has a long history of being the king of the hill as far as visual effects and post production is concerned for years now, but recently active programming from its development team has put this powerful application in the hands of many at an extremely affordable price. At the time of this press release, Autodesk has released its “Timeline” companion application to Flame, entitled “Smoke for the OSX operation system”. While this application has a slightly different home construct interface, its interior parts are very much the same. This training video is not just for experts, but is also for migrators of other 3D Animation programs. We have made this video not only to train people, but to create an entirely new industry workflow. If you calculate in the price of some of its competitor applications, and the fact that while you are in Flame/Smoke creating shading, lighting, texturing, and post plugin grade effects in REAL TIME, then it is safe to assume that financially many companies could be spending time and money in the wrong place. While there is a silent war going on between CPU and GPU based rendering technology, we believe that you can harness the power of both simultaneously through our new “just give it to me and I’ll finish it in Flame” attitude. We are now creating a new phrase in this industry called “CG Finishing”, which is not to be confused with VFX and COLOR GRADING FINISHING. We are proposing that 3D Modelers UV their models, let animators animate those models, and give the textures to a Flame artist to finish.
发布日期: 2012-11-23