本视频教程是由cmiVFX机构出品的Blender猛犸象骨骼制作视频教程第二季,cmiVFX Blender Massive Mammoth Masterclass Rigging V2,时长:2小时48分,大小:754 MB,MP4高清视频格式,教程使用软件:Blender,作者:Chris Maynard,Sebastian Koenig,官方发布日期:2011年6月3日,语言:英语。CG数据库整理。
Blender是一个开源的多平台轻量级全能三维动画制作软件,提供从建模,动画,材质,渲染,到音频处理,视频剪辑的一系列动画短片****制作解决方案。blender以python为内建脚本,支持yafaray渲染器,同时还内建游戏引擎。动画工具,包括了反向动作组件,可设定骨骼,结构变形,关键影格,时间线,非线性视频编辑,顶点量重及柔化动量组件,包括网孔碰撞侦察和一个具有侦察碰察的粒子系统,固体碰撞、布料、液体、力场解算。
cmiVFX Blender Massive Mammoth Masterclass Rigging V2
In this second part of the Mammoth rigging tutorial Nathan Vegdahl will show you how to create good looking deformations. Even the best rig and control setup won’t help if you didn’t setup proper deformations. Unnaturally deforming skin, weird wrinkles and intersecting faces can destroy every rig.
There are different ways how you can assign weighted vertex groups to your mesh: automatic weights, weight-painting and manual weighting, with automatic weights being the quick and dirty way and manual weighting the most precise albeit tedious way. We went for the precise way which gives you a lot of control over the weights of every vertex but takes a lot of time and is a challenge of it’s own. That’s why we decided to separate it from the other part of the tutorial, where we cover bones and controls, and only focus on the deformations in this one.
发布日期: 2012-11-24