本软件是由unity3d机构出品的游戏开发工具软件V4.1.3 f3版,Unity 3D Pro 4.1.3 f3,大小:681 MB,支持Win与Mac系统,语言:英语。
Unity3D是由Unity Technologies开发的一个让你轻松创建诸如三维视频游戏、建筑可视化、实时三维动画等类型互动内容的多平台的综合型游戏开发工具,是一个全面整合的专业游戏引擎。Unity类似于Director,Blender game engine, Virtools 或 Torque Game Builder等利用交互的图型化开发环境为首要方式的软件其编辑器运行在Windows 和Mac OS X下,可发布游戏至Windows、Mac、Wii、iPhone和Android平台。也可以利用Unity web player插件发布网页游戏,支持Mac 和Windows的网页浏览。它的网页播放器也被Mac widgets所支持。
Unity 3D Pro 4.1.3 f3
Unity Technologies, provider of the Unity multi-platform engine and development tools, is proud to announce Unity 4.0 is now available. Unity 4 will consist of a series of updates designed to improve the product through an extensive improvement of existing tech and the rollout of new features.
What’s fixed in Unity 4.1.3
- Android: Fixed rendering issues on Nexus4 + Android os 4.2.2 when “Use 32bits Display Buffer” is checked, due to Compositor using Default FBO alpha.
- Editor: Better Profiler freeze on OS X + NVIDIA fix; now does not disable GPU Profiler on GeForce 6xx since it works fine there.
- Editor: Fix Profiler window freeze on some Mac OS X 10.8.3 with NVIDIA GPUs (disabled GPU profiler completely on these systems due to driver bugs).
- Editor: Fixed forcing texture to be POT if pvrtc compression is selected.
- Editor: Fixed oversight in fix to crash when loading fonts from asset bundles in editor.
- Fixed crash when unloading unused assets.
- iOS: Fixed substance subsystem crash during asset bundle loading when stripping is enabled.
- iOS: Fixed performance regression with static batching.
- Mecanim: Blend Tree’s mirror and offset parameter were not saved correctly for standalone build.
- Mecanim: Fix recorder memory leak.
- Mecanim: Fix crash in Mecanim when using interruptible transition.
- Mobile: Fixed skinning performance regression.
- Scripting: Avoid crash if behaviors are destroyed on disable.
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发布日期: 2013-5-27