本视频教程是由Digital-Tutors机构出品的Toon Boom Harmony角色骨骼视频教程,Digital-Tutors Introduction to Character Rigging in Toon Boom Harmony,时长:1小时17分,大小:483 MB,FLV高清视频格式,附工程源文件,教程使用软件:Toon Boom Harmony 10.0.1, 作者:Kurt Jones,共10个章节,语言:英语。
Toon Boom Animate 是一个独特的基于矢量的动画协同设计(交互式设计)动画制作软件,包括内容制作,合成,并通过媒体交付给观众整个流程,是动画师,数字工作室,学生和教育工作者设计的理想的完全数字动画软件。
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Digital-Tutors Introduction to Character Rigging in Toon Boom Harmony
By gaining a good understanding of some of the basic rigging tools in Toon Boom Harmony you’ll be able to hit the ground running with your own character rigs.
We’ll begin by learning how to create hierarchies in the layers section of the timeline view as well as the network view. Following this we’ll explore how we can place pivot points on the major joints of our cutout styled character allowing us to rotate different parts of the body.
From here we’ll also discuss the benefits of using pegs and how they allow us the freedom to squash and stretch individual parts of our character. We’ll also spend a few lessons on using the inverse kinematics tool with our rigged character and explore how we can exclude IK bones and reposition them.
Finally we’ll finish by learning how to rig using the deformation tools, a feature exclusive only to Harmony.
While a majority of the topics that we’ll be covering are applicable to Animate, Animate Pro, and Harmony, there will be some content that is exclusive to Harmony and Animate Pro.
发布日期: 2013-6-17