CG数据库 >> 3dsMax游戏大鬼骨骼与动画视频教程

本视频教程是由Digital-Tutors机构出品的3dsMax游戏大鬼骨骼与动画视频教程,Digital-Tutors Rigging and Animating a Game Boss in 3ds Max,时长:5小时,大小:2.5 GB,MP4高清视频格式,附工程源文件,教程使用软件:3ds Max,作者:Delano Athias,共27个章节,语言:英语。

3D Studio Max,常简称为3ds Max或MAX,是Autodesk公司开发的基于PC系统的三维动画渲染和制作软件。其前身是基于DOS操作系统的3D Studio系列软件,最新版本是2013。在Windows NT出现以前,工业级的CG制作被SGI图形工作站所垄断。3D Studio Max + Windows NT组合的出现一下子降低了CG制作的门槛,首选开始运用在电脑游戏中的动画制作,后更进一步开始参与影视片的特效制作,例如X战警II,最后的武士等。

Digital-Tutors机构是号称全球最大的CG付费教程网站,2000多万次视频播放记录,顶级客户的优秀项目实例,被誉为教学和娱乐结合的最好的教程,RenderMan创建人称之为“完美的学习站点”,成立至今已经有12年之久,内容集中在视频制作和游戏制作两大板块,其网站完整的教学的理念,先进的技术支持(他们甚至开启了移动手机看教程的计划,支持IPAD/IPHONE/ANDROID),都让人耳目一新。尤其是多层级的教学难度设置,有趣的考试内容,时不时的竞赛,让DT成为非常活跃的一个CG机构。

Digital-Tutors Rigging and Animating a Game Boss in 3ds Max

In this set of 3ds Max tutorials we will learn how to rig and animate a boss for a video game.

What are the steps that go into creating a control rig and a sequence of animations for a game boss, and how do we export all of this data our for a game engine like Unity? These are the topics that we will cover in this course.

We’ll start by creating a skeleton for our boss asset. We’ll then cover time-saving skinning techniques and learn how to set up control objects. We’ll learn how to keep the entire rig clean and animator-friendly. We’ll also learn how to set up systems to automate certain movements that will help to enhance our animations!

To conclude the tutorial, we will learn how to approach animating various sequences of our game boss before exporting all of our work for use in Unity. By the end of this tutorial, you will have the skill-set to rig and animate your own game boss.

3dsMax游戏大鬼骨骼与动画视频教程的图片1

发布日期: 2013-10-18