本视频教程是由Digital-Tutors机构出品的3dsMax游戏碎片环境制作视频教程,Digital-Tutors Getting Messy with Debris for Games in 3ds Max,时长:1小时18分,大小:875 MB,MP4高清视频格式,附工程源文件,教程使用软件:3ds Max 2014, Photoshop CS4, Mudbox 2014,作者:Joshua Kinney,共11个章节,语言:英语。
3D Studio Max,常简称为3ds Max或MAX,是Autodesk公司开发的基于PC系统的三维动画渲染和制作软件。其前身是基于DOS操作系统的3D Studio系列软件,最新版本是2013。在Windows NT出现以前,工业级的CG制作被SGI图形工作站所垄断。3D Studio Max + Windows NT组合的出现一下子降低了CG制作的门槛,首选开始运用在电脑游戏中的动画制作,后更进一步开始参与影视片的特效制作,例如:《X战警II》,《最后的武士》等。
Digital-Tutors机构是号称全球最大的CG付费教程网站,2000多万次视频播放记录,顶级客户的优秀项目实例,被誉为教学和娱乐结合的最好的教程,RenderMan创建人称之为“完美的学习站点”,成立至今已经有12年之久,内容集中在视频制作和游戏制作两大板块,其网站完整的教学的理念,先进的技术支持(他们甚至开启了移动手机看教程的计划,支持IPAD/IPHONE/ANDROID),都让人耳目一新。尤其是多层级的教学难度设置,有趣的考试内容,时不时的竞赛,让DT成为非常活跃的一个CG机构。
Digital-Tutors Getting Messy with Debris for Games in 3ds Max
In this series of tutorials we will be discussing several techniques for creating debris for games.
We’ll start out by learning how to utilize decals to create debris that may be too tedious to model and to place in a game environment. After that we’ll learn a very simple technique for creating a trash bag that will be used in our large debris pile, which we’ll create later in the course. Once that is finished we’ll discuss why static assets are crucial for game environments and how we can prepare them for use in a game engine. Then we’ll discuss assets that will use physics in the game engine and how we as the artist help in that technical workflow.
To wrap up these lessons, we’ll discuss how to easily create shattered glass using the MassFX system in 3ds Max.
发布日期: 2014-2-4