本插件是由Lightwave机构出品的Lightwave插件工具包Liberty3D RR Tools Pro,大小:280 MB,支持Lightwave软件,语言:英语。
Liberty3D RR Tools Pro DC112614 For Lightwave
RR_BLEEDKEYS : Deletes keyframes adjacent to the playhead, intended for use on baked animations for adjustment. The more times this function is used without moving the playhead, the wider the deletion effect gets. Note that this function reads the options found in the default delete keys dialogue, and that bleed keys is multi-select aware.
RR_BONESCALE_TO_RESTLENGTH : This is a rigging tool that lets you scale bones to adjust their rest lengths. Scale the topmost bone of a hierarchy then execute this tool to re-adjust every bone in the chain so that none of them are scaled, but retain their rest lengths.
RR_GRABBER.PYC : This “Grabs” things to simulate dynamic parenting (without messing with hierarchy). To use it, select one item, run the command, then select any number of other items and run the command again. All selected items will now follow the first selected item as if they were parented. Note that running grabber the second time automatically selects the “grabber” nulls for easy usage with translate average. This keyframes the same as item constraint envelopes of each item with a stepped frame, so any animation before the grabber function was run will remain intact and previewable.
RR_ITEMBLENDMOD : No direct function, is referenced by other scripts. This basically keyframes the position and rotation envelopes of a selected item with same as item constraints on them.
RR_MASSMOTION/MASSMOTION UPDATE : Allows for mass application of motion modifiers, hypervoxel setups, etc of any kind to be applied to many items simultaneously. The update script will update any changes you make to a single null onto an array of nulls. See this video for details on this tool
RR_RELATIVEMOTIONPREP : Performs the steps required to end up with an animation ready to be saved as a relative motion IKBooster file. Select two toe bones on your character, run the script, set the bakespots, and save. That’s it. This plugin figures out which leg is which, which direction your character is facing, and which of their feet are extended to make this as simple and straightforward as possible. Note that this plugin assumes that you are using two linear Z-position keyframes, so you may still want to adjust the bindnull’s z-position keyframes for irregular movements or to perfect foot placement when the animation plays.
NOTE: Jump null prep not yet implemented. It is on my to-do list and will be included at no cost when it is ready.
RR_SWITCHBAKER : See demonstration video of this tool. This non-UI script allows the user to bake things rapidly and has been optimized to perform well even in dense scenes with dense keyframes (it won’t slow down the further in the timeline the playhead gets like with most bakers). To use it, run the script once and it will record the keyframe where the playhead is. Move the playhead forward and run this script a second time, and it will bake all keyframes for selected objects between where your playhead rests and the where the script was first run. This plugin operates off the values shown in Lightwave’s native “Create Key” dialogue, so custom parameters may be set through there (IE: You don’t want to bake Y keyframes).
RR_TRANSLATEAVERAGE : An extremely powerful tool often used for symmetrical movements, spreading or contracting things, rotating things as a “block” rather than individually and sofourth between 2 or more objects. This will take what you have selected and allow you to move items by their average position. Run the tool again to key all items constrained by this plugin into their new positions. If your playhead is beyond where you first ran the tool, it will bake keyframes up to where your playhead is. This is useful for animating translate average controlled items and getting control over them. You can define a custom pivot by pairing this function with the itempin tool.
RR_TRANSLATEGROUP : This allows you to create groups for the current translate average controller to give you even more control over how items are moved. Just select the desired items that are currently being controlled by a translate average item and run the tool. A “group” null will be created, and manipulations done to this essentially act as an additional layer of animation.
RR_TRANSLATEADJUSTPIVOT : This lets the user adjust and key the pivot position of the translate average controller independently of its children. Running the tool a second time removes the pivot adjustors and keys things into position. You can animate the pivot using this tool as well.
RR_TRANSLATEAVERAGEKEEP : Retains items made with translate average to allow for multiple constrained setups in the scene.
发布日期: 2014-12-9