本视频教程是由Digital-Tutors机构出品的Blender原始人角色制作训练视频教程,Digital-Tutors Creating a Production Ready Character in Blender,时长:16小时47分,大小:7.2 GB,MP4高清视频格式,附工程源文件,教程使用软件:Blender 2.73,共100个章节,作者:Jeannot Landry,语言:英语。
Blender是一个开源的多平台轻量级全能三维动画制作软件,提供从建模,动画,材质,渲染,到音频处理,视频剪辑的一系列动画短片****制作解决方案。blender以python为内建脚本,支持yafaray渲染器,同时还内建游戏引擎。动画工具,包括了反向动作组件,可设定骨骼,结构变形,关键影格,时间线,非线性视频编辑,顶点量重及柔化动量组件,包括网孔碰撞侦察和一个具有侦察碰察的粒子系统,固体碰撞、布料、液体、力场解算。
Digital-Tutors机构是号称全球最大的CG付费教程网站,2000多万次视频播放记录,顶级客户的优秀项目实例,被誉为教学和娱乐结合的最好的教程,RenderMan创建人称之为“完美的学习站点”,成立至今已经有12年之久,内容集中在视频制作和游戏制作两大板块,其网站完整的教学的理念,先进的技术支持(他们甚至开启了移动手机看教程的计划,支持IPAD/IPHONE/ANDROID),都让人耳目一新。尤其是多层级的教学难度设置,有趣的考试内容,时不时的竞赛,让DT成为非常活跃的一个CG机构。
Digital-Tutors Creating a Production Ready Character in Blender
In this series of Blender tutorials we’ll look at how to create a character following an animation pipeline as if we were in a team production.
We’ll first start by creating a puppet-based on a concept and then rig it for animation. Then we’ll create our character model using a mix poly extrude and box model techniques. We’ll then create facial expressions using shapekeys and bone drivers.
We’ll also rig the character by combining two rigging techniques as well as enhancing deformations with shapekeys, drivers and muscle bones. We’ll also create and model dynamic elements such as cloth, fur and hair to further aid the animation process.
Finally, we’ll create all the textures, materials and nodes for cycles rendering. By the end of this Blender training you’ll have acquired knowledge on how to create your own characters following a team production process.
发布日期: 2015-3-18