CG数据库 >> FumeFX流体模拟引擎Maya插件V3.5.7版+Arnold与VRay着色器

本插件是由afterworks机构出品的FumeFX流体模拟引擎Maya插件V3.5.7版+Arnold与VRay着色器,FumeFX 4.0 Maya 2016 Incl Arnold VRay3.0 Shaders,大小:69 MB,支持Maya 2012-2016版软件,支持Win与LINUX 64位系统,语言:英语。

FumeFX是世界上第一款商用气态流体动力学仿真插件,作为一款强大的流体动力学引擎,它专为模拟、渲染真实的火、烟、爆炸和其他的气态现象而设计。它的多功能性、健壮性和直观的工作流程,使得它即使是面对最苛刻的计算机图形图像任务也能提供完美的解决方案。它具有无与伦比的能力,能够满足视觉特效艺术家、游戏开发者和可视化专业人员对真实性的超高追求,并支持获得细微和复杂的流体特效。

FumeFX 4.0 Maya 2016 Incl Arnold VRay3.0 Shaders

FumeFX 4.0 offers many new features that help simulations to run faster and with more detail.

The new FumeFX 4.0 QCG solver is up to twice as fast as the CG solver found in FumeFX 3.0. Along with other simulation optimizations, FumeFX 4.0 can complete simulation faster than any previous version of FumeFX.

New vorticity type has additional control over vortices which helps user to fine tune the final result. The highly optimized Spline Follow force field allows various special effects that were impossible before.

Built-in Black-body radiation shader and new burning model that includes Oxygen are powerful tools for achieving realistic fire and explosion animations. Sharpening at render-time will bring out maximum possible detail from your existing caches. Fully multithreaded cache pre-processing at render time will result in significant time savings across the render farm.

Features such as faster solver, advanced vorticity, new burning model, smoke and fire sharpening at render time, fields sharpening at simulation time, improved caches handling and many other will allow users to create more detailed simulations in less time.

Effectors are the most valuable and the most powerful feature. With just a few mouse clicks, artists can tweak the laws of physics or alter any simulated field based on built-in rules. For example, Effectors can drive setups where vorticity is controlled by velocity, gravity is controlled by smoke color and fire is created in voxels where velocity is above a user-defined threshold. All of this can be further refined by powerful test conditions or even confined to the Effector’s gizmo.

RenderWarps are another great tool that will find application on many VFX shots. This feature allows users to apply space warps such as FFD, Bend, Taper and Noise to precomputed FumeFX caches. As RenderWarps are a post-process, re-simulation is not needed.

演示视频:

FumeFX流体模拟引擎Maya插件V3.5.7版+Arnold与VRay着色器的图片1
FumeFX流体模拟引擎Maya插件V3.5.7版+Arnold与VRay着色器的图片2
FumeFX流体模拟引擎Maya插件V3.5.7版+Arnold与VRay着色器的图片3

发布日期: 2016-3-10