CG数据库 >> V-Ray渲染器3dsMa 2014-2016插件V3.40.01版 V-RAY ADV 3.40.01 FOR 3DS MAX 2014-2016

本插件是由chaosgroup公司出品的V-Ray渲染器3dsMa 2014-2016插件V3.40.01版,大小:720 MB,支持3dsMax 2014- 2016版软件,支持Win64位系统,语言:英语。

VRay是由chaosgroup和asgvis公司出品的一款高质量渲染软件。VRay是目前业界最受欢迎的渲染引擎。基于V-Ray 内核开发的有VRay for 3ds max、Maya、Sketchup、Rhino等诸多版本,为不同领域的优秀3D建模软件提供了高质量的图片和动画渲染。除此之外,VRay也可以提供单独的渲染程序,方便使用者渲染各种图片。

VRay渲染器提供了一种特殊的材质——VrayMtl。在场景中使用该材质能够获得更加准确的物理照明(光能分布),更快的渲染,反射和折射参数调节更方便。使用VrayMtl,你可以应用不同的纹理贴图,控制其反射和折射,增加凹凸贴图和置换贴图,强制直接全局照明计算,选择用于材质的BRDF。

V-RAY ADV 3.40.01 FOR 3DS MAX 2014-2016

The V-Ray rendering system has many advanced features; only some of them are listed here.

For a full list of all V-Ray modules and options, please see the help index.

Note that all features are subject to change without special notice.

Core Architecture

Multi-platform, object-oriented API

Fully multithreaded core

Unified sampling system based on Schlick sampling

Distributed rendering

Efficient shading system specifically optimized for ray-tracing

Modular architecture – many components of the system can be replaced with custom ones

Render output

Support for full HDR floating-point output

Multi-layer OpenEXR

Deep OpenEXR 2

Direct rendering to disk for very large output resolutions

Geometry

Efficient geometry handling

True instance rendering

On-demand dynamic geometry creation

On-demand geometry loading from disk files

Displacement mapping

Catmull-Clark and Loop subdivision surfaces

Extensible with custom geometric primitives through the V-Ray SDK

Hair rendering (3ds Max Hair&Fur, Ornatrix, HairFarm support)

Alembic support (meshes, curves, particles)

New Features

V-Ray

Add support for 3ds Max 2017 including support for Physical Material, support for MultiTile in V-Ray RT, support for ColorMap in V-Ray RT, initial HiDPI scaling support within VFB

Enable GI by default

Add another deep output fragment merge mode, “None”, where fragments are not merged at all

Add “layers” type to override material exclude list

Add refraction filter bake element

Lower tessellation rate for out-of-view hair and displaced/subdivided geometry to save RAM in heavy scenes

Move the VRayHDRI’s Tiled textures options from the material editor’s interface to the V-Ray’s Settings tab

Print a warning if “Show GI only” is enabled

视频预览:

V-Ray 1.5 与 V-Ray 3 对比:

V-Ray 3版新功能:

V-Ray渲染器3dsMa 2014-2016插件V3.40.01版 V-RAY ADV 3.40.01 FOR 3DS MAX 2014-2016的图片1

发布日期: 2016-6-13