本软件是由unity机构出品的Unity3D游戏开发引擎软件V5.3.5P5版,大小:1 GB,支持Win64位系统,语言:英语。
Unity是由Unity Technologies开发的一个让玩家轻松创建诸如三维视频游戏、建筑可视化、实时三维动画等类型互动内容的多平台的综合型游戏开发工具,是一个全面整合的专业游戏引擎。Unity类似于Director,Blender game engine, Virtools 或 Torque Game Builder等利用交互的图型化开发环境为首要方式的软件其编辑器运行在Windows 和Mac OS X下,可发布游戏至Windows、Mac、Wii、iPhone、Windows phone 8和Android平台。也可以利用Unity web player插件发布网页游戏,支持Mac和Windows的网页浏览。它的网页播放器也被Mac widgets所支持。
Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。
UNITY PRO 5.3.5 P5 X64
Unity – a tool for the development of two- and three-dimensional applications and games running under Windows operating systems, OS X. Created with Unity applications run under the operating systems Windows, OS X, Windows Phone, Android, Apple iOS, Linux, as well as game consoles, the Wii, PlayStation 3, PlayStation 4, Xbox 360, Xbox One. It is possible to create applications to run in the browser using a special plug-in Unity (Unity Web Player), as well as through the implementation of WebGL technology. Previously experimental support for the implementation of projects within the module Adobe Flash Player, but later Unity development team took a difficult decision for the rejection of this.
Fixes
(none) – Analytics: Fixed a NullReferenceException when stores inform Unity IAP of purchase events without providing metadata for the purchased product.
(792351) – Android: Fixed an issue where Unity would emit “Unknown event structure (0)” to the log several times per second.
(789840) – AssetBundle: Fixed the error message when accessing the main asset.
(none) – Build Pipeline: Updated build window to allow case insensitive file extensions.
(747347) – Documentation: Updated documentation for Resources.UnloadAsset to document the 5.x behaviour which is different to 4.6 behaviour.
(799469) – General: Fixed crash in the callstack symbolication code that meant Unity could crash while generating crash reports during engine startup and shutdown
(none) – GI: Fixed an issue which would caused GI textures to be packed incorrectly.
(803088) – GI: Fixed error when baking light probes: “Error adding Enlighten probe set: Failed to allocate probe set.”
(797235) – GI: Fixed static batching not working when Lightmap Static and Use Light Probes options were both enabled in a Renderer in manual GI mode.
(803910) – IL2CPP: Now allow allocation of a pinned GC handle to a null value.
(788428) – iOS: Fixed a crash on iOS when 60 fps app is going to background.
(none) – iOS: Fixed possible value change for WebCamTexture.size after calling GetPixels() methods.
(785021) – iOS: Set correct value in Xcode when “Target minimum iOS version” player setting is set to 9.0.
(799572) – iOS: Set missing texel size for WebCamTexture textures.
(803795) – License: Fixed broken link to buy Pro version.
(803806) – License: Fixed license page alert bar missing issue.
(783219) – LOD: Fixed unreachable code warnings when distance == selection.maxDistance.
(791362) – Networking: Adding parameter ConnectionConfig.WebSocketReceiveBufferMaxSize (bytes) for manually increasing webSocket buffer and preventing disconnect with log message “”””*** sending new, pending truncated **””””.
(788877) – Networking: Fixed an issue of different error-messages when setting 65535 and 65537 to m_MaxDefaultConnections in HostTopology.
(761566) – Networking: Fixed an issue whereby calling NetworkDiscovery.StopBroadcast() and NetworkServer.Reset() crashes editor.
(801973) – Networking: Fixed System.Net.NetworkInformation.Ping on recent versions of OSX.
(806540, 805897) – OpenGLES: Fixed crash triggered by attempting to set a texture parameters with an uninitialized texture dimension. This was affecting the rendering of the splash screen.
(544444) – Particles: Added Undo support when auto reparenting sub emitters.
(791794) – Particles: Bounds are not updated after moving whole particle.
(772199) – Particles: Fixed an issue where mesh particles are not being scaled when in world space.
(489509) – Particles: Fixed collisions not being calculated in-between editor updates.
(780867) – Particles: Fixed sorting when using local space particles.
(754270) – Particles: Start delay is only applied when the system time is 0.
(806089) – Physics: Toggling ‘Rigidbody2D.IsKinematic’ in the Inspector during play-mode now correctly changes the body-type.
(791026, 771710) – Scripting: Fixed deadlock in Editor on re-entering play mode when using ThreadPool.
(787136, 801535) – Shaders: Fixed reflection probe box projection not being accurate on large polygons.
(790491) – Substance: Fixed an error when loading package file containing an old version of a substance file.
(790798) – Terrain: Fixed backlit SpeedTree leaves not being correct in deferred shading.
(none) – tvOS: Fixed tvOS player support depending on iOS support native libraries.
(790589) – tvOS: Removed “Prepare iOS for recording” from tvOS player settings, which was breaking full screen movie playing.
(790264, 799386, 795880) – UI: Fixed World Space Canvas not being rendered on render textures.
(790840) – UnityWebRequest: Fixed an issue where UnityWebRequest.error returned inconsistent results after Abort was called.
(none) – VR: GearVR no longer renders splash image directly to the HMD’s compositor until updated version of Oculus plugin is available.
(802122) – VR: Remove black bar from side of game view by correcting for occlusion mask.
(786999) – WWW: Fixed potential crash when multiple simultaneous downloads failed.
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发布日期: 2016-6-28