本游戏资料是个关于世界流光编辑器扩充系统Unity资源素材,大小:34 MB,使用软件:Unity,供广大设计师学习使用,语言:英语。
Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。
Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。
World Streamer Editor Extensions System
NatureManufacture
This extension requires one license per seat
Requires Unity 5.1.4 or higher.
World Streamer is a memory streaming system. By using it you are able to stream whole your game from a disc in any axis and space. You are able to create endless space games, 2D platformers, 3rd person, or any kind of game you want without loading screens during player movement. You could also create endless looped world. In few clicks your game is ready to be loaded from your disc! Now your scenes are as big as you want, without any limits. You could work on local area and update world by 2 buttons. You could also separate your world into layers like: lighting, ai, geometry or even separate them into local areas. It's perfect soluton for teams that work on the same area. World streamer is also useful for architectural presentation or in any application that you need to use as low memory as possible. With streaming you will reduce objects count in your scene. Thats will save your cpu,gpu power and you will only load them if they are necessary. Collider streaming give you ability to stream rooms and floors, only when player will hit room/floor area collider. You could build whole towns with interiors without performance hit. Ring streaming will replace your unity terrains by low poly meshes in far distance. Now you are able to stream your open world from disc in few clicks.
Features:
- floating point error fix system
- looped world system
- multi scene editing support
- Unity 5.3+ support but it also work on older unity versions
- multiple layers streaming
- support for multiple devs working at one area
- removes world size restrictions and slow down in unity editor at huge or extremely detailed scenes
- ring streaming (replacement of the objects according to the distance)
- collider hit streaming
- support for extremely big worlds
- easy automatic processes will save your development time
- in few clicks you can stream endless world
- work in any axis and space: 2d, 3d, vertical, horizontal
- reduce RAM,CPU,GPU,VRAM usage of your game
- reduce number of objects in your scene
- compatible with unity5 speedtree or any tree system
- load your world in background ( async loading )
- compatible with amplify and any other texture stream system
- loading screen system
- LOD system for split terrains
- webplayer support
- innovative local area updater
- compatible with terrain stitcher and multiple terrain brush
- fully commented opensource code that will help you to work with World Streamer!
- compatible with:
World Creator
Gaia
Terrain Composer
RTP
uConstruct
Demo test scene :
Every object at this scene use 1-20k tri meshes and textures 2k x 2k. Basically its very heavy . Terrain is using triplanar shading as custom material which a heavier than normal. Car is moving 250 mph. Scene has 10000x10000 units
Link: demo
Link: Unity Forum Thread
You could also look at our other packs:
Terrain Stitcher Tools
Multiple Terrain Brush
Winter Ground Pack
PBR Graveyard Pack
Landscape Ground Pack
Realistic Tree Pack
Mountain Tree Pack
Realistic Grass Pack
视频预览:
发布日期: 2016-8-17