CG数据库 >> 谷歌通用游戏分析服务Unity素材资源

本游戏资料是个关于谷歌通用游戏分析服务Unity素材资源,大小:461 KB,格式:unitypackage,使用软件:Unity,供广大设计师学习使用,语言:英语。

Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。

Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。

Google Universal Analytics Services Analytics

Strobotnik

Requires Unity 3.5.7 or higher.

Note: scroll down to end of this info to see complete list of what's new in latest version.

This package brings Google's Universal Analytics to Unity, with widest platform and Unity version coverage using the same asset. This is the only Google Analytics integration library with all of the features listed below.

★★NEW! - Support for Unity 5 WebGL★★

• Ready-made Analytics component for drag'n'drop integration.

• Automatic sending of errors and exceptions to analytics.

• Automatic client System Info statistics (sent on first launch).

• Automatic events when new level/scene is loaded.

• Automatic caching of analytics hits when user is offline and throttled sending of cached hits in the background.

• Automatic reachability check which determines if client is offline or the analytics server is reachable. (Generalized version of this feature alone is also available as a separate product: Internet Reachability Verifier).

• Use the same code to implement analytics for Desktop, Mobile, WebGL and Web Player builds!

• Example scenes to show functionality and how to implement user opt-out possibility.

• Comes with guide to set up your tracking property to a Google Analytics account, integration instructions and helpful hints how to interpret analytics results and make a custom report.

• Complete API for the Measurement Protocol of Google Analytics.

• Support for new set of Enhanced E-Commerce analytics (first integration library to add that!).

• HTTP and HTTPS support.

• Toggleable debug warnings, e.g. if you're going over session hit limit (enabled by default when running inside editor).

• Doxygen documentation for the code.

• Designed with goal of having minimal amount of memory allocations.

• Custom-built user agent strings on the platforms where that's required to improve detection by Google Analytics.

• Full source code included. Implemented in Unity with C#.

• No need for big platform-specific library files.

• No need to tweak project files for each platform.

• Maintained for Unity 4.x, Unity 3.5.7 and Unity 5.x.

NOTES:

• No support for platform-specific features, such as demographics reporting or automatic tracking of traffic sources (iOS / Android specific).

• The analytics service itself is run by Google, and offered for free.

NEW IN VERSION 1.6.2:

• Support fix for Unity 4.7

• Use SceneManager on Unity 5.3+ (fixes warnings)

NEW IN VERSION 1.6.1:

• Show visual warning when using example GA tracking property ID in own projects.

• Minor tweaks to WSA/WP compilation.

• Use newer/alternative automatic user language determination code on all platforms, mainly to fix iOS/IL2CPP 64-bit issues.

• Fixed asset store Unity 5 warning.

Website | Forum Thread

Also from Strobotnik:

• Pixel-Perfect Dynamic Text

• Internet Reachability Verifier

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发布日期: 2016-9-14