CG数据库 >> TileEd3D瓷砖地图设计编辑器扩充Unity素材资源

本游戏资料是个关于TileEd3D瓷砖地图设计编辑器扩充Unity素材资源,大小:399 KB,格式:unitypackage,使用软件:Unity,供广大设计师学习使用,语言:英语。

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Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。

TileEd Editor Extensions Design

PL Young

This extension requires one license per seat

Requires Unity 5.4.0 or higher.

More Info | Videos | Support

TileEd is a 3D tile map editor/ placement tool. It helps speed up painting of game worlds when working with tiles or modular pieces that needs to align to a grid. It is for painting top-down/ isometric worlds rather than first person worlds consisting of modular pieces.

While TileEd's simple tiles and prop tools can be use with most tile and modular art packs there are also a growing list of art packs which supports the TileEd auto-tiles system. Have a look at this page to see what is available.

A custom palette which can dock in or outside the scene view for quick access to the tile and prop sets.

Auto Tiles speed up painting of terrain and interiors like caves, dungeons, and basements by auto placement of walls, corners and transitions. The auto-tiles supports various systems which makes it easy to sculpt a world in your choice of style.

Prop placement tool to ease placement and aligning none-tile objects to the tile grid.

Tile Layers, similar in concept to layers found in image editing tools, makes it easier to group tiles and props.

Supports saving selected tiles to and using templates.

Uses custom asset files to keep unnecessary data out of your scene files.

Ability to control the static flags, tags, and layers that will be applied to the placed tile and prop objects.

Various other tools included like a mesh combine tool to combine tiles into blocks of meshes, and the pivot editor to make corrections to the pivot of a tile mode/ prefab.

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发布日期: 2016-9-27