CG数据库 >> 华丽的飞镖齐射魔术粒子系统Unity素材资源

本游戏资料是个关于华丽的飞镖齐射魔术粒子系统Unity素材资源,大小:15.7 MB,格式:unitypackage,使用软件:Unity,供广大设计师学习使用,语言:英语。

Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。

Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。

Shuriken Salvo Particle Systems Magic

Moonflower Carnivore

Requires Unity 5.2.3 or higher.

Requires Unity 5.3.4 at least otherwise you will receive the Unity 5.3.3 or 5.2 fallback versions. Unity 5.3.3 fallback version is only updated to Salvo v1.01.

Real-time demo: Windows EXE, Mac APP, Linux, Android APK

Video demo (YouTube)

Documentation (Google Docs)

Forum thread

Shuriken Salvo is a gorgeous and easy-to-use Shuriken particle effect library without additional script to create looping attack effects of swarm of magical beams or missiles, leaving trails behind and traveling spirally which are both easily adjustable.

This asset contains 10 kinds of effect (fire, ice, lightning, wind, water, holy, darkness, arcane arrow, revive, meteorite, missile and shuriken) in both "swarm" and "single projectile" versions. Every elemental and missile effect has a basic and "grand" versions.

• Swarm version only needs to be placed at the target's position and then the beams will be shooting afar on the target and trigger explosion. You only need to turn off the "emission" module of one single master particle prefab for smooth ending.

• Single projectile version allows you to control the movement of each projectile directly and it will trigger blasting effect upon collision.

Performance on recent mobile devices is acceptable thanks to multi-threaded rendering of Unity 5.3, but you may want to further reduce the emission rates and lifetimes of each effect depending on how rich your scene is.

Limitations:

• This is not homing missile in any sense. It does not take the attacker's position into account, although you can adjust the "launching distance" in the particle system easily.

• If the target moves, the already launched beams will miss the target.

• The head of the beam/missile must be billboard instead of mesh unless it is omni-directional. Auto-reoriented mesh particle like stretched billboard is not yet supported by Shuriken particle system.

This asset uses the new particle system features of Unity 5.3. While we have still submitted a fallback version using Unity 5.2.3, one of the major advantages of 5.3 is that it allows the single projectile effect to contain both the head beam effect and the triggering effect upon collision without extra script. To compensate 5.0 to 5.2 users, we have subdivided each single projectile prefab into 2 effects for more versatile usage.

Still not sure whether you want to place your money on us? Why not download our free Simple Particle Ribbon first? It shares the similar particle effect prefab structure.

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发布日期: 2016-10-19