CG数据库 >> 天空大师终级特效脚本Unity素材资源

本游戏资料是个关于天空大师终级特效脚本Unity素材资源 ,大小:361 MB,格式:unitypackage,使用软件:Unity,供广大设计师学习使用,语言:英语。

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Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。

Sky Master ULTIMATE Scripting Effects

ARTnGame (Nasos T.)

Requires Unity 5.1.1 or higher.

Sky Master is a Dynamic Sky, Weather, Cloud & Ocean solution for Unity. It includes one draw call Volume Clouds, an Ocean system, GI Proxy for Global Illumination & a physically based Sky Rendering system with atmospheric scattering. The Sky Manager provides automatic or on demand day/night cycle & smooth weather transitions.

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Volume Cloud shaping & night sky (v3.3)

New Moon system & mobile assets (v3.3)

Sky Master v3.0: Atoll Demo

Snow & Glass Demo | Airplane Demo

InfiniGRASS Demo

Sky Master v2.0 Demo

The skybox mode offers complete integration with Unity 5 and all its features (IBL, GI, Skybox).

Sky Master Demo | Unity 5 Ocean Demo

Volumetric Clouds Fly through Demo Global Illumination Demo - Atrium

Advanced particle effects like global/local Turbulence & Attractors, Particle sticking- propagation-spreading & particle to particle collisions (ideal for ice/fire simulation), Tornadoes, Volumetric Fog/Smoke, volcanic eruption & lava flow, rain, chain lightning & more are also included.

Create spectacular skies, dynamic clouds and weather systems, with time of day and seasonal changes. Use indirect lighting with Global Illumination Proxy system.

The system has been created to deliver realistic Skies & Weather effects, with seasons and dynamic clouds, scalable depending on the hardware target. Sky Master works on all platforms (most modules of v3.2 are mobile ready*, some modules like the volumetric fog are Desktop only. The mobile version of all features will be integrated in the configurator in v3.3 of the asset).

The new in v3.0 Ocean system provides a complete water solution, with shore lines, underwater, multiple wave options and fast speeds.

*For details on mobile platform support for the various Sky Master v3.0 modules and demos for testing on Android, please contact me in the support email or the forum thread.

Sky Master v3.3 features:

- New moon positioning, fading & phases system with accurate lighting from sun, based on latitude/longitude and TOD

- New volume cloud shaders, with atmospheric scattering

- New galaxy system, with dynamic stars

- Eclipses handling

- Complete mobile demo scene

- New river flow shader

New Sky Master v3.2 features:

- New volume cloud shaping feature, for customized cloud formations

- New enchanced GI Proxy demo scene & controls

- Underwater transitions on actual wave height option & controls

- Added first version of mobile water (supports toon texture, reflection, transparency, foam & shore FX, specular, fresnel control, local waves & interaction with player, gerstner waves, optimized performance)

- Added local wave controls

Sky Master ULTIMATE v3.0 Features

Extreme optimization, all systems working together (sky-ocean-volume clouds-shader clouds) may take as little as 4ms CPU usage or less.

Ocean - Water system

- Spectacular & performant bodies of water

- Underwater emulation (fog, caustics, sun beams, transition works from water level)

- Reflection and refraction

- Foam and shore lines

- Presets (e.g. Ocean, River, Lake, Atoll)

- Extremely fast GPU based solution

- Wave height calculation & floating objects

- Point light support

- Local waves & ripples

Volumetric clouds

- New fade in/out system

- New shader with scatter effect for realism

- New vertical formation option

- Point light interaction for volumetric lightning

- Smooth cloud motion & wind emulation

- Particle rotation stabilization system on Camera roll

New dynamic lightning system, with branches & glow effect

Moon phases

Latitude / Longitude based Sun Positioning

Snow System

- New snow & mud puddle shader, for meshes and Unity terrain, SM2.0-3.0 support

- Gradual snow coverage & melt away

- Integration with InfiniGRASS asset, Unity & SpeedTree trees-billboards, meshes.

Liquids

- New water drops on camera shader, with refraction & water drop motion

- Screen freeze effect integrated in the shader

Volume Lit particles

- Particle shader that receives light (directional & point/spot light)

Shader Based Cloud Dome for emulation of higher clouds

Sky Master Editor - Configurator - Library

- Global configurator for easy sky-ocean creation & control of Sky Master systems

- Particle scaler

- Library with ready to use sky, water & cloud presets

Volume Weather

- New Volume Weather module that uses the volumetric clouds & fog for realistic weather effects.

- New refractive rain & splashes

- Weather events system

New Airplane - Boat - Atoll demos/mini games

Sky Master ULTIMATE v2.0 Features

- Volumetric fog as image effect, for spectacular atmospheric effects, with precision gradient color control

-Centralized Volumetric fog and sun beams control with preset system, for easy access to various settings.

-Speed Tree integration and seasonal color control of Unity terrain placed trees

-New special effects like chain lightning, Refractive lit rain, ice spreading, flocks

-Custom Prefab Creation scene, with detailed Instructions to help put together a custom prefab

-Volumetric cloud enchancements including TOD control & sprite sheet use for texture variety.

-Volumetric cloud shadows & lightning

-New lightning modes with line rendering, for extra detailed effects

-Integration with Horiz(ON) asset

-New moon rendering controls and presets

-New preset samples for sky rendering, fog and clouds, ready to use directly in game

- NEW(v1.5)-Complete integration with Unity 5 & all its features (IBL, GI, Skybox) with the new skybox mode.

- NEW(v1.5)-Artistic dynamic effects in sky shading (e.g. heat haze shimmering, sepia)

- NEW(v1.5)-New performance oriented shader & asset bundle & more ready to use prefabs.

- NEW(v1.5)-Volumetric scatter fog shading for mesh and Unity terrains

- REAL SKY - Physically based atmospheric scattering, for realistic sky rendering & Artistic special effects.

- REAL CLOUDS - Dynamic cloud formations, affected by season and wind. Volumetric particle clouds & fog.

- REAL SUN RAYS - Dynamic sun beams, with smooth transitions & occlusion system.

- REAL WEATHER - Seasonal control of weather effects, with smooth transitions

- REAL STORM - Heavy storm simulation, with dynamic cloud fronts, lightning & lighting effects

- REAL TORNADO - Dynamic controllable tornadoes

- REAL FREEZE - with Ice system, for ice spreading, propagation and stick to objects.

- REAL VOLCANO -realistic volcanic eruption, smoke & lava flow.

- REAL LIGHTING - Global Illumination Proxy for indirect lighting.

- IBL Proxy for Sky color based lighting.

- Area lights Proxy (with point lights), GI enabled.

- Support for Jove point lights for GI.

The framework is written in C# code and the source code is provided. The GI Proxy asset is bundled in the pack.

Videos

Sky Master ULTIMATE v3.0 video playlist

Sky Rendering | Volumetric clouds

Season Cycle | Volumetric Fog

Unity 5 Ocean

Mobile APK demo for Android (v3.3)

If you have any requests for new features or feedback and for Mobile demos, please visit the Unity forum thread.

For support, contact me via [Facebook] [E-mail] More info on the official website

视频预览:

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发布日期: 2016-10-20