本游戏资料是个关于功能强大的可视化的脚本编辑器扩充Unity素材资源,大小:670 KB,格式:unitypackage,使用软件:Unity,供广大设计师学习使用,语言:英语。
Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。
Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。
FlowCanvas Visual Scripting Editor Extensions Visual Scripting
Paradox Notion
This extension requires one license per seat
Requires Unity 5.3.6 or higher.
[Documentation, Forums, Downloads]
[Unity Forums]
FlowCanvas is a powerful visual scripting system to create and manipulate virtually any aspect of gameplay elements for your Unity games in a very similar fashion to Unreal Blueprints and Autodesk Stingray, but with far less programming knowledge required!
FlowCanvas gives you the full flexibility of concepts typically available only in code, through an intuitive visual node editor, empowering you to create things from quick prototypes, up to complete game mechanics, without writing a single line of code.
Designers: Prototype, iterate and realize complete gameplay mechanics without coding, while learning how code works the easy way. If you are familiar with Unreal Blueprints, you will feel right at home.
Programmers: Interface with your code at a higher level, creating decoupled systems and/or provide new self-contained nodes for designers with an easy and well documented API.
By connecting Events, Flow Controllers, Actions and Functions together, you can create and manipulate game aspects including but certainly not limited to:
● Player Controls
● Level Events
● Gameplay Mechanics
● User Interfaces
● Player Interactions
● and a whole lot more!
Feature Highlights
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● Work in a complete, intuitive Visual Node Editor with all expected features.
(undo/redo, zoom in/out, copy/pasting, multi-selection, duplicating, comments, groups, JSON import/export and more)
● Visually Debug flow execuction and value transfers in runtime.
● Create custom Macro nodes, also through visual scripting and reuse them anywhere or share with others.
● Live Edit FlowScripts in runtime.
● Use any type of variables out of the box!
(Classes, Structs, Enums, Lists, Interfaces..)
● Use automatically generated nodes for all and any Unity functionality, your code and 3rd party APIs.
● Work expressively due to intelligent, automatic Value Conversions and Casting!
● Filter nodes with Port Type-Sensitive context menus.
● Sync variables over the network using UNET.
● Data Bind variables with any component property.
● Extend and create custom nodes with ease, with support for Generic(T) nodes.
● Utilize a seamless integration with NodeCanvas BehaviourTrees and FSMs.
● Rock Solid Performance. Zero Allocations.
● All Platforms Supported.
● Full C# Source Code included!
Add FlowCanvas in your current project and enjoy powerful visual scripting for Unity without compromises.
[Documentation, Forums, Downloads]
发布日期: 2016-10-25