本游戏资料是个关于中世纪的动画巨型包双足动作Unity素材资源,大小:224 MB,格式:unitypackage,使用软件:Unity,供广大设计师学习使用,语言:英语。
Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。
Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。
Medieval Animations Mega Pack Animation Bipedal
Requires Unity 4.5.5 or higher.
Notes
1. This pack contains 714 quality animations from 8 animation collections, which covers what your basically need to create functional PC and NPC character for any Medieval or fantasy game type.
2. You can use it as is or make blends between different animations in order to create more variants.
3. You can use characters for prototype or make additional armor and weapons for them and use in you game production.
4. Animation clips can be used with any rig type but to redirect it to custom characters must "humanoid" avatar used. Animation clips of Horse can be used with any rig types except "humanoid". It can't be re-targeted. Because horse isn't humanoid creature.
5. There is a difference between man and woman poses, which makes the difference between femininity and masculinity.
6. Only animation with RM_ or W_RM_ prefix contains root motion data. All others must be used with this option turned off.
7. Main Hero_Horseman object need to be parented to horse HORSEMAN_BONE can be found under horse hierarchy after Spine1 bone.
8. You can find list of animations in description notes at YouTube preview page.
Pack including
1. 2 realistic ideal characters (Adam and Eva) with various weapons and low polygonal horse model.
Eva: 8,532 polygons, 16,932 triangles, 8,689 vertexes. Rig: 75 bones. (2 additional bones for breast)
Adam: 8,591 polygons, 17,072 triangles, 8,767 vertexes. Rig: 73 bones
Weapons for each character: 4,391 polygons, 8,400 triangles, 4,744 vertexes
Horse: 1,069 polygons, 2,096 triangles, 1,157 vertexes.
2. 693 human animation clips. 530 "on place" animation clips, plus 163 duplicates of run, walk, jump, crawling... animation clips included "root motion" data, used by Mecanim.
3. 21 Horse animation clips. 15 "on place" animation clips, plus 6 duplicates of walk, jump, gallop... animation clips included "root motion" data, used by Mecanim.
4. Diffuse, normals and specular 2048x248, 1024x1024, 512x512 TIF textures.
5. Time lists included.
视频预览:
发布日期: 2016-10-25