CG数据库 >> 从麦克风设备调用信息的声音脚本Unity素材资源

本游戏资料是个关于从麦克风设备调用信息的声音脚本Unity素材资源,大小:62.8 MB,格式:unitypackage,使用软件:Unity,供广大设计师学习使用,语言:英语。

Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。

Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。

MicControl 2 Scripting Audio

Alzheimer Studio

Requires Unity 5.3.5 or higher.

Unity 5.2 and up support!

New! Spectrum data analysis!

Mac users be aware that osX and other systems do not support the use of multiple microphones!

Windows users do not suffer this OS limitation.

Do you want to use a microphone as a game mechanic or feature? Now you can!

Literally blow your game away with this simple but very powerful asset!

Mic Control 2 is a script that allows you to call information from a microphone device and use that data through the "loudness" or "spectrumData" variables.

(loudness = data converted from audio to a single float, not an actual audio stream).

(spectrumData = an array filled with the complete frequency data, representing accurately the incoming audio stream).

The user can set the Sensitivity and choose to show debug information.

Select the device and start creating games with a microphone!

More details about the script and its functions can be found in the provided readme file.

Main features:

-calling the loudness value.

-calling the full spectrum data.

视频预览:

从麦克风设备调用信息的声音脚本Unity素材资源的图片1
从麦克风设备调用信息的声音脚本Unity素材资源的图片2
从麦克风设备调用信息的声音脚本Unity素材资源的图片3

发布日期: 2016-12-8