本游戏资料是个关于生成Maya场景文件工具编辑器扩充Unity素材资源,大小:483 KB,格式:unitypackage,使用软件:Unity,供广大设计师学习使用,语言:英语。
Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。
Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。
Export2Maya Editor Extensions Utilities
Michael Cook
This extension requires one license per seat
Requires Unity 5.3.4 or higher.
Importing assets into Unity is easy, but getting assets out of Unity can be tricky. Export2Maya will export your Unity scenes directly to the Maya Ascii file format, generating Maya scene files for you.
Ver 2.2.1 supports the following:
- Rewritten from the ground up
- New Edge Generation Method - 3x faster
- Skinned Mesh Export *
- Blendshape Export - Single & Multi Frame
- Mesh Normals
- Mesh UVs
- Mesh Lightmap UVs (with correct tiling and offset)
- Mesh Vertex Colors
- Per-Object and Per-Face Material Assignment
- Terrain Export *
- Directional Light Export
- Point Light Export
- Spot Light Export
- Area Light Export
- Display Layer Lightmap Association. Objects that share the same lightmap index will be grouped under different display layers for easy selection in Maya.
- Includes accompanying Maya MEL script for easy scene setup once inside Maya.
Note - Skinned Mesh bind poses cannot be exported currently due to limitations in the way Unity stores bind poses for skinned meshes.
Note - Terrain detail meshes and grass are not currently supported yet. Planned for next version.
Note - Texture Export relies on your shader having standard named shader properties. Supported properties: _MainTex, _SpecGlossMap, _BumpMap, and _EmissionMap.
As always if you find a bug, or have a suggestion to make this tool better, do not hesitate to contact me.
发布日期: 2016-12-12