本插件是由Frostsoft机构出品的VertexNormal顶点法线C4D插件V1.03版,大小:380 KB,支持C4D R15 – R18软件,支持Win系统,语言:英语。
Frostsof VertexNormal是一个用于C4D的插件,它添加了一个用于在C4d中创建和操作多边形对象的顶点法线的工具,几乎所有其他高端3d应用程序(3ds Max,Maya)支持顶点正常编辑,而c4d支持导入和渲染顶点法线,它缺乏任何接口或工具来创建或编辑它们, Frostsof VertexNormal旨在通过给予艺术家完全控制顶点法线来解决这个问题。
特色
完整的工具包,增加了真正使用顶点法线与其他高端3d软件一样的能力。
轻松地添加新的顶点法线标签到对象,同时保留任何phong角度和边缘断裂。
轻松更新和操作顶点法线,能够执行所有常见任务,如翻转,平均,规范化,通过选择或角度设置硬边缘或软边缘等。
内置函数,轻松处理常见的顶点法线技巧。
窃取或目标另一个网格法线。
CINEMA 4D PLUGINS VERTEXNORMAL 103
VERTEX NORMAL EDITING IN C4D
VNT is a plug-in for C4D which adds a tool for creating and manipulating vertex normals on polygon objects in C4d.
VERTEX NORMALS
Virtually all other high-end 3d applications (3ds Max, Maya, …) support vertex normal editing and while c4d supports importing and rendering vertex normals it lacks any interface or tool for creating or editing them. VNT aims to address that problem by giving the artist full control over vertex normals.
Complete tool kit which adds the ability to really work with vertex normals on par with other high-end 3d software.
Easily add new vertex normal tags to objects while preserving any phong angles and edge breaks.
Easily update and manipulate vertex normals with the ability to perform all common tasks like flipping, averaging, normalizing, setting hard or soft edges by selection or angle, etc…
Built in functions for easily dealing with common vertex normals tricks.
Steal or target another meshes normals.
So if you need to edit an object normals for any reason like:
Removing or tweaking any shading artifacts,
Remove nasty shading seams between seperate objects,
Improve shading across certain edges,
Bend Normal for special purpose like alpha plane hair, trees , grass, clouds etc..
VNT can help you achieve the desired results and is an incrediably usefull adition to any artists toolbox.
REQUIREMENTS
C4D r15, r16 ,r17, r18
发布日期: 2017-2-11