CG数据库 >> Substance Painter三维纹理材质绘画软件V2.5版 ALLEGORITHMIC SUBSTANCE PAINTER

本软件是由allegorithmic机构出品的Substance Painter三维纹理材质绘画软件V2.5版,大小:1.1 GB,支持Win与系统,语言:英语。

Substance Painter是最新的次时代游戏贴图绘制工具,具有一些非常新奇的功能,比如粒子笔刷,可以模拟自然粒子下落,粒子的轨迹形成纹理。

Allegorithmic Substance Painter是一个全新3D纹理绘画程序与以前从未见过的功能和改善工作流程,使纹理创建 3D 资产比以往更容易。它被公认的最崭新和简便易用的 3D 画家在那里。

Mac版:/forum.php?mod=viewthread&tid=16726639

Substance Painter中文字幕教程

/forum.php?mod=viewthread&tid=16643139

ALLEGORITHMIC SUBSTANCE PAINTER 2.5 WIN

Substance Painter is a 3D painting software allowing you to texture, render and share your work.

In 2.5 version:

Added :

Add support for AMD Radeon Pro and AMD FirePro GPUs

[Tool] Add support for stroke opacity

[Tool] Add a modifier that allow to continue the last brush stroke

[Iray] Update to support Pascal GPUs

[Viewport] Add support for Color Profiles (LUT)

[Substance] Integrate new framework (SD6 engine)

[UI] Increase “recent file” size list in File menu

[Import] Use category from substances to fill the prefix in the import dialog

[Bakers] Allow to bake 8K textures

[Bakers] Allow to bake non-square resolutions

[Bakers] Improve memory consumption when baking heavy high-poly meshes

[Shelf] Lock shelves (and projects) to forbid concurrent editing and avoid corruptions

[Shelf] Read category and keywords from substances to use them for filtering

[Shelf] Allow to exclude ressources from the result of a search query

[Shelf] Improved thumbnails time computation

[Shelf] Allow to embed presets in projects

[Shelf] Allow to quickly collapse/expand the tree-view with SHIFT

[Shelf] Allow to save thumbnails when assets are read only (local cache)

[Shelf] New content : new filters (transform, mirror, tri-planar, etc.)

[Shelf] New content : new LUTs profiles (classic and artistic, such as Film Noir, Vintage, etc.)

[Shelf] New content : 10 new Font Substances to quickly generate custom texts

[Shelf] New templates : Unity 5 and Unreal Engine 4

[Shelf] Improved HSL filter to be more artist friendly

[Shader] Add support for specular level channel in PBR shaders

[Shader] Add support for Dithering in Alpha Test shader

[Shader] Add support for parallax occlusion mapping in PBR shaders

[Shader] Allow to define custom UI for shader parameters

[MatLayering] Create new Mask channel for material layering workflow

[Scripting] Allow to write metadata in a SP project

[Scripting] Allow to export with a specific export preset

[Scripting] Allow to retrieve shader parameters as a JSON

[Scripting] Add support for WebSocket connections

[Scripting] Add the possibility to load shader instances

[Scripting] Add the possibility to create a new project

[Scripting] Allow to retrieve the url of the mesh imported in a project

[Scripting] Allow non square baking

[Scripting] Report errors when setting data via scripting API

[Substances] Add user-data tag to specify normal map format

视频预览:

Substance Painter三维纹理材质绘画软件V2.5版 ALLEGORITHMIC SUBSTANCE PAINTER的图片1

发布日期: 2017-2-23