本软件是由allegorithmic机构出品的Substance Painter三维纹理材质绘画软件V2.5版,大小:1.1 GB,支持Win与系统,语言:英语。
Substance Painter是最新的次时代游戏贴图绘制工具,具有一些非常新奇的功能,比如粒子笔刷,可以模拟自然粒子下落,粒子的轨迹形成纹理。
Allegorithmic Substance Painter是一个全新3D纹理绘画程序与以前从未见过的功能和改善工作流程,使纹理创建 3D 资产比以往更容易。它被公认的最崭新和简便易用的 3D 画家在那里。
Mac版:/forum.php?mod=viewthread&tid=16726639
Substance Painter中文字幕教程
/forum.php?mod=viewthread&tid=16643139
ALLEGORITHMIC SUBSTANCE PAINTER 2.5 WIN
Substance Painter is a 3D painting software allowing you to texture, render and share your work.
In 2.5 version:
Added :
Add support for AMD Radeon Pro and AMD FirePro GPUs
[Tool] Add support for stroke opacity
[Tool] Add a modifier that allow to continue the last brush stroke
[Iray] Update to support Pascal GPUs
[Viewport] Add support for Color Profiles (LUT)
[Substance] Integrate new framework (SD6 engine)
[UI] Increase “recent file” size list in File menu
[Import] Use category from substances to fill the prefix in the import dialog
[Bakers] Allow to bake 8K textures
[Bakers] Allow to bake non-square resolutions
[Bakers] Improve memory consumption when baking heavy high-poly meshes
[Shelf] Lock shelves (and projects) to forbid concurrent editing and avoid corruptions
[Shelf] Read category and keywords from substances to use them for filtering
[Shelf] Allow to exclude ressources from the result of a search query
[Shelf] Improved thumbnails time computation
[Shelf] Allow to embed presets in projects
[Shelf] Allow to quickly collapse/expand the tree-view with SHIFT
[Shelf] Allow to save thumbnails when assets are read only (local cache)
[Shelf] New content : new filters (transform, mirror, tri-planar, etc.)
[Shelf] New content : new LUTs profiles (classic and artistic, such as Film Noir, Vintage, etc.)
[Shelf] New content : 10 new Font Substances to quickly generate custom texts
[Shelf] New templates : Unity 5 and Unreal Engine 4
[Shelf] Improved HSL filter to be more artist friendly
[Shader] Add support for specular level channel in PBR shaders
[Shader] Add support for Dithering in Alpha Test shader
[Shader] Add support for parallax occlusion mapping in PBR shaders
[Shader] Allow to define custom UI for shader parameters
[MatLayering] Create new Mask channel for material layering workflow
[Scripting] Allow to write metadata in a SP project
[Scripting] Allow to export with a specific export preset
[Scripting] Allow to retrieve shader parameters as a JSON
[Scripting] Add support for WebSocket connections
[Scripting] Add the possibility to load shader instances
[Scripting] Add the possibility to create a new project
[Scripting] Allow to retrieve the url of the mesh imported in a project
[Scripting] Allow non square baking
[Scripting] Report errors when setting data via scripting API
[Substances] Add user-data tag to specify normal map format
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发布日期: 2017-2-23