本游戏资料是个关于一体化后处理解决方案全屏幕及相机效果着色器Unity游戏素材资源,大小:47.5 MB ,格式:unitypackage,使用软件:Unity,供广大设计师学习使用,语言:英语。
Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。
Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。
PRISM - Realistic Post-Processing Shaders Fullscreen & Camera Effects
Gadget Games
Requires Unity 5.3.0 or higher.
PRISM 2.0 has arrived! With new HQ Sharpen, Color Enhance, Layered Flares, and 14 more realistic, high-performance effects, the next generation of Post-Processing for Unity is here.
New in 2.1: PRISM-Volumes! Post-Process volumes make it easy to set effects in different areas of your scene.
PRISM is an all-in-one post-processing solution for Unity, designed to incorporate multiple highly optimized post-processing effects into one "Uber-Shader" to reduce expensive blit passes and greatly increase performance.
PRISM Includes the following effects:
Natural Bloom
-Supports no threshold, multi-layered HDR bloom, or adjustable threshold bloom
-Temporal stability (anti-flicker)
Layered Flares
-Highly customisable lens flares, fully integrated into the Bloom pipeline
Color Enhance
-A smart saturation algorithm that makes colours 'pop'
HQ Sharpen
-Easy to use luma sharpening algorithm with no artifacts
Brighten
-Curve-based brightness algorithm
Ambient Obscurance
-Scalable, high performance AO - works perfectly in open world scenes!
Smooth Fog
-Multi-color distance based fog, with full pipeline integration, light (bloom) shines through fog!
Lens Dirt
-Brightness-based, BF4-style lens dirt
Tonemapping
-State of the art 'RomB' tonemapping operator as default, with ACES and standard Filmic Tonemapping alternatives
-Fully tweakable values on all tonemapping operators
Depth of Field with Bokeh
-Bokeh temporal stability (anti-flicker)
-Easily customizable focus lengths, bokeh intensities, and blur amounts
Eye Adaptation
-High performance, variable exposure speed
-Automatically applied to all effects in the pipeline
Chromatic Aberration
-Vignette shape and vertical edge shape supported
Vignette
-Adjustable intensity for easy effect creation
Filmic Noise/Dither
-Procedural GPU noise
-Not supported on mobile
Godrays (Sunshafts)
-Easy to use, ultra high performance crepuscular rays
UI Blur
-Shared-pass UI Blur effect, effectively free when combined
All effects are HDR & LDR compatible. PRISM is fully compatible with, & tested on all major platforms: XBox One, PS4, WiiU, PC, Mac, Mobile (SM3.0), WebGL (SM2.0, limited subset of effects)
PRISM also features an artist-friendly workflow with PRISM Presets. A PRISM Preset is a scriptable object file that stores every value in your PRISM inspector and can be loaded at runtime with a simple API call, or swapped in-editor.
PRISM offers a feature-packed, easy-to-use inspector GUI that anyone can understand. You don't have to know what an F-Stop, ISO Number, or Aperture Length is to get the best results - and with all effects applied to the scene-view, you'll never have to swap between scene and game views while designing.
Demo scene with models & textures included!
发布日期: 2017-3-7