本游戏资料是个关于强大的具有独特重力和科幻功能的游戏套件控制器系统完整项目Unity游戏素材资源,大小:71.3 MB ,格式:unitypackage,使用软件:Unity,供广大设计师学习使用,语言:英语。
Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。
Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。
Game Kit Controller
Complete Projects/Systems
Two Cubes
Requires Unity 5.3.4 or higher.
Optimized for Unity 5 and mobile.
Solid 1st/3rd Person Controller with unique Gravity and Sci-Fi features! (+150)
Biggest update ever 2.3.6 Beta with reduced price From $40 to $35
GKC is a powerful game framework which allows you to create most type of games very easily.
It is the perfect foundation for your game and a great learning tool. There are tons of possibilities.
You can set up a character controller and test it in a few seconds.
Very customizable effects and options: camera states, configuration and transitions, power system, weapons, touch controls, headbob, custom input keys, footsteps, vehicles, etc...
Features:
PLAYER
-Physics-based and root motion controller
-Any number of extra jumps
-Steps particles and footprints
-Ragdoll when character dies or receive damage higher than x
-IK for powers, weapons, vehicles, ….
-Land mark on player’s feet
-Procedural Ragoll system
-Ragdoll to mecanim and vice versa
-Uses ragdoll and/or mecanim when player dies
-Jetpack, sphere controller and fly mode
-Footstep audio system on mesh and terrain
-Footprints and dust particles in every step
-Fall damage
CAMERA SYSTEM
-Camera collision detection and states system
-Change between First and Third person view
-Shake on damage
-Headbob with states and external shakes
-Static and dynamic headbob
-Fixed camera positions with option to follow player (alpha)
-Zoom mode and move away the camera
-Start in Third or First person
HABILITIES
-Walk and run in any surface
-Circumnavigate spheres or regular surfaces
-Run while you adhere to any surface
-Grab and carry objects
-Change gravity for any object
-10+ different type of powers
-Close combat system with combos
-Change gravity to objects
-Displace objects on rails
-Deflect and project lasers
-Editable key numbers powers, drag & drop
-Scanner system for objects and enemies
HEALTH SYSTEM
-Damage screen with fade color and damage position/direction icons
-Damage and heal numbers in screen
-Advanced damage detection for characters, vehicles, ….anything
-Configure weak spots, damage multipliers and one shoot killed zones
-Complete editor to configure easily damage receivers
INPUT SYSTEM
-Unified keyboard, touch and gamepad input
-Enable or disable every action
-Gamepad support with movable mouse cursor
-Very customizable touch controls and editor configuration
-Configurable files path to save input, saves, captures, etc….
-Touch buttons and joysticks ready to use
-Change between joysticks and touchpad
-Save/load and edit touch buttons positions
-Swipe in touch devices
-Rebindable key input system, save/load it
-Accelerometer to rotate the camera
PLAYER WEAPONS
-Like 3rd shooter aim mode
-Extensible and very customizable player weapon system
-Fire in First and third person
-Advanced use of IK: No animations needed
-Full weapon HUD
-Change between weapons in any camera view
-Separated camera for weapons in First person
-Draw, walk, aim and keep weapon actions
-Insane amount of configurations
-Procedural weapon sway and motion
-Realistic physics projectile shells
-Insane amount of options to shoot: spread, projectiles per shoot, clip size, bullet speed, bullet force amount, explosion radius, ...
-Camera shake for every fired projectile
-Smooth transition in weapon change, camera fov aiming, …
-Procedural weapon recoil
-5 different weapons: pistol, regular shotgun, assault rifle, double shotgun and missile launcher
-Pick and drop weapons ingame
-Decals manager
-Weapon and ammo pickups
INVENTORY
-Powerful inventory system
-Pick, drop, use, lock or read info for every inventory object
-Use objects by menu, interaction button or trigger
-Animation in objects used
-Complete custom editor system to configure every object added
-Any number of slots and amount of objets per slot
-Smart inventory management
-Look, rotate and zoom in every 3d model object in game
-Easy capture manager: Use actual 3d model images
-Increase inventory size in game with bags
VEHICLES
-Car, Motorbike, Hovercraft, aircraft, hoverboard, sphere mode and weapon turret.
-Camera states, set any number of camera positions
-Hoverboard waypoint system
-Skids manager for vehicle wheels
-Advanced input setting for vehicles
-Shake states on damage, accelerating, shooting, ….
-IK, weapons and gravity control system for vehicles
-Third, First and fixed camera in vehicles
MAP SYSTEM
-Procedural map builder, any shape is possible
-Configure different floors and rooms
-Map menu: change between floors, zoom, icons info, …
-Place and remove map marks ingame
-Configure easily any type of map icon: enemies, doors, elevators, vehicles,….
-Map beacons and quick travel stations
-Set map zones as hidden to be revealed when player reaches them
-Unlock map parts with map pickups
-Configure map zone color and room texts
-Map glossary according to map icons configured
-Compass with 8 directions
-Signaling targets with in scree
发布日期: 2017-3-13