CG数据库 >> 基于水平的环境遮挡全屏幕及相机效果着色器Unity游戏素材资源

本游戏资料是个关于基于水平的环境遮挡全屏幕及相机效果着色器Unity游戏素材资源,大小:7.35 MB,格式:unitypackage,使用软件:Unity,供广大设计师学习使用,语言:英语。

Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。

Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。

Horizon Based Ambient Occlusion Shaders Fullscreen & Camera Effects

Michaël Jimenez

Requires Unity 5.0.0 or higher.

40% OFF FOR A LIMITED TIME

Horizon Based Ambient Occlusion (HBAO) is a post processing image effect to use in order to add realism to your scenes. It helps accentuating small surface details and reproduce light attenuation due to occlusion.

Click here for a trial package

HBAO delivers more accurate AO compared to the other SSAO solutions available on the asset store, and this without any compromise on performances.

This algorithm is highly optimized to use minimal GPU time and offers the best quality to performance ratio.

With Color Bleeding feature. HBAO is Gaia extension ready.

HBAO is compatible with both forward and deferred rendering, and artifact free with forward rendered SpeedTrees and foliage. Source code included in the package.

The effect is scalable in order to achieve the proper performances.

Scenes on screenshots generated with Gaia using BackWoods Gaming's terrain stamps, turboscalpeur's grasses and Kronnect's volumetric fog are NOT included in this package.

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发布日期: 2017-3-16